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Viewing changes to enemy.lua

  • Committer: Josh C
  • Date: 2013-06-16 20:20:20 UTC
  • Revision ID: josh@9ix.org-20130616202020-dcra09dhl5bdx8lc
rotate enemy ship slower

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   onNew = function (self)
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              self.thrust = Tile:new{image = 'data/thrust.png'}
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              --the.app.view:add(self.thrust)
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              self.shield = Shield:new{ship = self}
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           end,
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   onStartFrame = function (self)
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                         b = Bullet:new{
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                            x = self.x + self.width / 2,
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                            y = self.y + self.height / 2,
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                            rotation = self.rotation,
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                            source = self
 
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                            rotation = self.rotation
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                         }
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                         self.lastFired = love.timer.getTime()
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                     end
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                 self.thrust.y = self.y
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                 self.thrust.rotation = self.rotation
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              end,
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   onCollide = function (self, other)
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                  if other:instanceOf(Bullet) and other.source ~= self then
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                     if self.shield.strength == 0 then
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                        -- die
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                        the.app.view:add( Boom:new {
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                                             x = self.x,
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                                             y = self.y,
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                                             velocity = { rotation = 5 }
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                                          })
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                        self:die()
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                        self.thrust:die()
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                        self.shield:die()
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                        the.enemies:remove(self)
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                        the.app.view:remove(self.thrust)
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                        the.app.view:remove(self.shield)
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                     else
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                        self.shield:onHit()
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                     end
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                     other:die()
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                     the.bullets:remove(other)
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                  end
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               end
 
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}
 
 
b'\\ No newline at end of file'