/traderous

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Viewing changes to trade_view.lua

  • Committer: Josh C
  • Date: 2013-06-16 04:27:01 UTC
  • Revision ID: josh@9ix.org-20130616042701-andlbpq3uuf679fy
enemy thrust

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              }
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              self:add(self.playerMoney)
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              self.availSpace = Text:new{
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                 text = 'Available cargo space: ',
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                 width = 200,
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                 x = boxL + 10,
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                 y = boxB - 2 * th - 12
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              }
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              self:add(self.availSpace)
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              -- give the buttons a cycle to get out of the T/L corner
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              self:update(0)
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           end,
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                 end
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                 self.playerMoney.text = 'Your money: ' .. the.player.money
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                 self.availSpace.text = 'Available cargo space: ' .. the.player:availableSpace()
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                 for good, have in pairs(self.have) do
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                    have.text = the.player.goods[good] or 0