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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-06-16 04:27:01 UTC
  • Revision ID: josh@9ix.org-20130616042701-andlbpq3uuf679fy
enemy thrust

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   goods = {},
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   onNew = function(self)
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              self.thrust = Tile:new{image = 'data/thrust.png'}
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              self.shield = Shield:new{ship = self}
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           end,
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   onStartFrame = function(self)
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                     --- TAKE 2
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                   self:collide(the.rockColliders)
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                end,
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   onCollide = function(self, other)
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                  if other:instanceOf(Bullet) then
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                     if self.shield.strength == 0 then
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                        -- die
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                        the.app.view:add( Boom:new {
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                                             x = self.x,
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                                             y = self.y,
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                                             velocity = { rotation = 5 }
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                                          })
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                        self:die()
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                        self.thrust:die()
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                     else
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                        self.shield:onHit()
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                        other:die()
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                        the.bullets:remove(other)
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                     end
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                  end
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                  if other:instanceOf(RockCollider) then
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                     the.app.view:add( Boom:new {
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                                          x = self.x,