/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-06-16 04:27:01 UTC
  • Revision ID: josh@9ix.org-20130616042701-andlbpq3uuf679fy
enemy thrust

Show diffs side-by-side

added added

removed removed

Lines of Context:
18
18
require 'boom'
19
19
require 'planet'
20
20
require 'trade_view'
21
 
require 'shield'
22
21
 
23
22
util = {
24
23
   signOf = function(value)
86
85
              the.interface = Group:new()
87
86
              the.planets = Group:new()
88
87
              the.indicators = Group:new()
89
 
              the.enemies = Group:new()
90
88
 
91
89
              the.bg = Tile:new{
92
90
                 image = 'data/stars3.png',
101
99
              the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
102
100
              self:add(the.player)
103
101
              self:add(the.player.thrust)
104
 
              self:add(the.player.shield)
105
 
 
106
 
              self:add(the.enemies)
107
102
 
108
103
              local e = Enemy:new{x=400, y=300}
109
 
              --local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
110
 
              the.enemies:add(e)
 
104
              self:add(e)
111
105
              self:add(e.thrust) -- why doesn't this work in Enemy.new?
112
 
              self:add(e.shield)
113
106
 
114
107
              self:add(the.bullets)
115
108
              self:add(the.indicators)
129
122
              the.cursor = Cursor:new()
130
123
              self:add(the.cursor)
131
124
 
132
 
              the.over = Text:new{
133
 
                 y = the.app.height / 2,
134
 
                 width = the.app.width,
135
 
                 align = 'center',
136
 
                 font = 25,
137
 
                 text = "Game Over",
138
 
                 visible = false
139
 
              }
140
 
              the.interface:add(the.over)
141
 
 
142
 
 
143
 
              the.instructions = Text:new{
144
 
                 y = the.app.height / 2 + 32,
145
 
                 width = the.app.width,
146
 
                 align = 'center',
147
 
                 font = 12,
148
 
                 text = "Press Enter to start a new game\nPress Q to quit",
149
 
                 visible = false
150
 
              }
151
 
              the.interface:add(the.instructions)
152
 
 
153
125
              love.mouse.setGrab(true)
154
126
              love.mouse.setVisible(false)
155
127
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
158
130
           end,
159
131
   onUpdate = function(self, dt)
160
132
                 the.bullets:collide(the.planets)
161
 
                 the.bullets:collide(the.player)
162
 
                 the.bullets:collide(the.enemies)
163
133
              end,
164
134
   onEndFrame = function(self)
165
135
                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2