/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-06-16 04:27:01 UTC
  • Revision ID: josh@9ix.org-20130616042701-andlbpq3uuf679fy
enemy thrust

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
--__ = require 'underscore'
6
5
vector = require 'vector'
 
6
--inspect = require 'inspect'
7
7
 
8
8
require 'group'
9
9
 
15
15
require 'cursor'
16
16
require 'bullet'
17
17
require 'rock'
 
18
require 'boom'
 
19
require 'planet'
 
20
require 'trade_view'
18
21
 
19
22
util = {
20
23
   signOf = function(value)
70
73
}
71
74
 
72
75
GameView = View:extend {
73
 
   lastRock = 0,
74
 
   rockInterval = 1,
75
 
   gameStart = 0,
76
76
   onNew = function (self)
77
 
              -- for x = 1,30 do
78
 
              --    for y = 1,30 do
79
 
              --       self:add(Fill:new{x=x*400, y=y*400,
80
 
              --                         width = 32, height = 32,
81
 
              --                         fill = {0,0,255}
82
 
              --                      })
83
 
              --    end
84
 
              -- end
 
77
              the.storage = Storage:new{filename = 'scores.lua'}
 
78
              the.storage:load()
 
79
              --if not the.storage.data.highScore then
 
80
              --   print('initializing storage')
 
81
              --   the.storage.data = {highScore = 0}
 
82
              --end
85
83
 
86
 
              the.rockColliders = Group:new()
87
84
              the.bullets = Group:new()
 
85
              the.interface = Group:new()
 
86
              the.planets = Group:new()
 
87
              the.indicators = Group:new()
88
88
 
89
89
              the.bg = Tile:new{
90
90
                 image = 'data/stars3.png',
91
 
                 -- 1366x768 * 3
92
 
                 width = 4098,
93
 
                 height = 2304
 
91
                 width = 13660,
 
92
                 height = 7680
94
93
              }
95
94
              self:add(the.bg)
96
95
 
 
96
              self:add(the.planets)
 
97
 
97
98
              --the.player = CrystalPlayer:new{x=400,y=300}
98
 
              the.player = SpacePlayer:new{x=1366,y=768}
 
99
              the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
99
100
              self:add(the.player)
100
 
 
101
 
              --self:add(Enemy:new{x=400, y=300})
 
101
              self:add(the.player.thrust)
 
102
 
 
103
              local e = Enemy:new{x=400, y=300}
 
104
              self:add(e)
 
105
              self:add(e.thrust) -- why doesn't this work in Enemy.new?
 
106
 
 
107
              self:add(the.bullets)
 
108
              self:add(the.indicators)
 
109
              self:add(the.interface)
 
110
 
 
111
              for _ = 1, math.random(6) do
 
112
                 local planet = Planet:new{
 
113
                    x = math.random(the.app.width / 2,
 
114
                                    the.bg.width - the.app.width / 2),
 
115
                    y = math.random(the.app.height / 2,
 
116
                                    the.bg.height - the.app.height / 2),
 
117
                    rotation = math.random() * math.pi
 
118
                 }
 
119
                 the.planets:add(planet)
 
120
              end
102
121
 
103
122
              the.cursor = Cursor:new()
104
123
              self:add(the.cursor)
105
124
 
106
125
              love.mouse.setGrab(true)
107
126
              love.mouse.setVisible(false)
 
127
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
108
128
 
109
 
              --self:loadLayers('data/map.lua')
110
129
              self.focus = the.player
111
 
              --self:clampTo(self.map)
112
 
 
113
 
              self.gameStart = love.timer.getTime()
114
130
           end,
115
131
   onUpdate = function(self, dt)
116
 
                 if love.timer.getTime() > self.lastRock + self.rockInterval then
117
 
                    local unseenRock = nil
118
 
                    while not unseenRock do
119
 
                       local rock = Rock:new{
120
 
                          x = math.random(the.app.width / 2,
121
 
                                          the.bg.width - the.app.width / 2),
122
 
                          y = math.random(the.app.height / 2,
123
 
                                          the.bg.height - the.app.height / 2),
124
 
                          velocity = {
125
 
                             x = math.random(-300, 300),
126
 
                             y = math.random(-300, 300),
127
 
                             rotation = math.random(-7, 7)
128
 
                          },
129
 
                          scale = math.random() + 0.5
130
 
                       }
131
 
 
132
 
                       local rockToPlayer = util.shortestVector(rock, the.player)
133
 
                       if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
134
 
                           math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
135
 
                         unseenRock = rock
136
 
                        end
137
 
                    end
138
 
 
139
 
                    self:add(unseenRock)
140
 
 
141
 
                    self.lastRock = love.timer.getTime()
142
 
                 end
143
 
 
144
 
                 the.bullets:collide(the.rockColliders)
 
132
                 the.bullets:collide(the.planets)
145
133
              end,
 
134
   onEndFrame = function(self)
 
135
                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
 
136
                   the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
 
137
                end,
146
138
   draw = function (self, x, y)
147
139
             View.draw(self, x, y)
148
 
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
149
 
          end
 
140
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
141
          end,
150
142
}
151
143
 
152
144
MenuScreen = View:extend {
170
162
              math.randomseed(os.time())
171
163
 
172
164
              self.view = GameView:new()
 
165
 
173
166
              if DEBUG then
174
167
                 self.console:watch('VERSION', 'VERSION')
175
168
                 self.console:watch('updateTook', 'the.updateTook')
177
170
                 self.console:watch('the.player.y', 'the.player.y')
178
171
                 self.console:watch('the.app.width', 'the.app.width')
179
172
                 self.console:watch('the.app.height', 'the.app.height')
 
173
                 self.console:watch('num mirrors', '#the.mirrors.sprites')
 
174
                 self.console:watch('num rocks', '#the.rocks.sprites')
 
175
                 self.console:watch('num planets', '#the.planets.sprites')
180
176
                 --self.console:watch('drawTook', 'the.drawTook')
181
177
 
182
178
                 -- back off that dark overlay a bit
184
180
              end
185
181
           end,
186
182
   onUpdate = function (self, dt)
187
 
                 if the.keys:justPressed('escape') then
188
 
                    self.quit()
 
183
                 if not (DEBUG and the.console.visible) then
 
184
                    if the.keys:justPressed('q') then
 
185
                       self.quit()
 
186
                    elseif the.keys:justPressed('return') then
 
187
                       if the.keys:pressed('alt') then
 
188
                          love.graphics.toggleFullscreen()
 
189
                       else
 
190
                          self.view = GameView:new()
 
191
                       end
 
192
                    elseif the.keys:justPressed('f1') then
 
193
                       local ss = love.graphics.newScreenshot()
 
194
                       ss:encode('screenshot-' ..love.timer.getTime()..'.png')
 
195
                    elseif the.keys:justPressed('f11') then
 
196
                       love.graphics.toggleFullscreen()
 
197
                    end
189
198
                 end
190
199
              end,
191
200
   update = function (self, dt)
196
205
               end
197
206
            end
198
207
}
 
208
 
 
209
realRun = love.run
 
210
function love.run()
 
211
   -- should fail silently if it can't go to fullscreen...
 
212
   love.graphics.toggleFullscreen()
 
213
 
 
214
   realRun()
 
215
end
 
 
b'\\ No newline at end of file'