/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-06-16 04:21:01 UTC
  • Revision ID: josh@9ix.org-20130616042101-tp1rddbd3subc8lg
enemy is back

Show diffs side-by-side

added added

removed removed

Lines of Context:
16
16
require 'bullet'
17
17
require 'rock'
18
18
require 'boom'
 
19
require 'planet'
 
20
require 'trade_view'
19
21
 
20
22
util = {
21
23
   signOf = function(value)
71
73
}
72
74
 
73
75
GameView = View:extend {
74
 
   lastRock = 0,
75
 
   rockInterval = 1,
76
 
   gameStart = 0,
77
76
   onNew = function (self)
78
 
              -- for x = 1,30 do
79
 
              --    for y = 1,30 do
80
 
              --       self:add(Fill:new{x=x*400, y=y*400,
81
 
              --                         width = 32, height = 32,
82
 
              --                         fill = {0,0,255}
83
 
              --                      })
84
 
              --    end
85
 
              -- end
86
 
 
87
77
              the.storage = Storage:new{filename = 'scores.lua'}
88
78
              the.storage:load()
89
 
              if not the.storage.data.highScore then
90
 
                 print('initializing storage')
91
 
                 the.storage.data = {highScore = 0}
92
 
              end
 
79
              --if not the.storage.data.highScore then
 
80
              --   print('initializing storage')
 
81
              --   the.storage.data = {highScore = 0}
 
82
              --end
93
83
 
94
 
              the.rockColliders = Group:new()
95
84
              the.bullets = Group:new()
96
 
              the.mirrors = Group:new()
97
 
              the.rocks = Group:new()
 
85
              the.interface = Group:new()
 
86
              the.planets = Group:new()
 
87
              the.indicators = Group:new()
98
88
 
99
89
              the.bg = Tile:new{
100
90
                 image = 'data/stars3.png',
101
 
                 -- 1366x768 * 3
102
 
                 width = 4098,
103
 
                 height = 2304
 
91
                 width = 13660,
 
92
                 height = 7680
104
93
              }
105
94
              self:add(the.bg)
106
95
 
 
96
              self:add(the.planets)
 
97
 
107
98
              --the.player = CrystalPlayer:new{x=400,y=300}
108
 
              the.player = SpacePlayer:new{x=1366,y=768}
 
99
              the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
109
100
              self:add(the.player)
 
101
              self:add(the.player.thrust)
110
102
 
111
 
              --self:add(Enemy:new{x=400, y=300})
 
103
              self:add(Enemy:new{x=400, y=300})
112
104
 
113
105
              self:add(the.bullets)
114
 
              self:add(the.rockColliders)
115
 
              self:add(the.mirrors)
116
 
              self:add(the.rocks)
 
106
              self:add(the.indicators)
 
107
              self:add(the.interface)
 
108
 
 
109
              for _ = 1, math.random(6) do
 
110
                 local planet = Planet:new{
 
111
                    x = math.random(the.app.width / 2,
 
112
                                    the.bg.width - the.app.width / 2),
 
113
                    y = math.random(the.app.height / 2,
 
114
                                    the.bg.height - the.app.height / 2),
 
115
                    rotation = math.random() * math.pi
 
116
                 }
 
117
                 the.planets:add(planet)
 
118
              end
117
119
 
118
120
              the.cursor = Cursor:new()
119
121
              self:add(the.cursor)
120
122
 
121
 
              the.score = Text:new{
122
 
                 width = the.app.width,
123
 
                 align = 'center',
124
 
                 font = 25}
125
 
              self:add(the.score)
126
 
 
127
 
              local hs = the.storage.data.highScore
128
 
              local m = hs / 60
129
 
              local s = hs % 60
130
 
 
131
 
              the.highScore = Text:new{
132
 
                 width = the.app.width,
133
 
                 align = 'right',
134
 
                 font = 25,
135
 
                 text = string.format('High Score: %d:%02d', m, s)
136
 
              }
137
 
              self:add(the.highScore)
138
 
 
139
123
              love.mouse.setGrab(true)
140
124
              love.mouse.setVisible(false)
141
125
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
142
126
 
143
 
              --self:loadLayers('data/map.lua')
144
127
              self.focus = the.player
145
 
              --self:clampTo(self.map)
146
 
 
147
 
              self.gameStart = love.timer.getTime()
148
128
           end,
149
129
   onUpdate = function(self, dt)
150
 
                 if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
151
 
                    local unseenRock = nil
152
 
                    while not unseenRock do
153
 
                       local rock = Rock:new{
154
 
                          x = math.random(the.app.width / 2,
155
 
                                          the.bg.width - the.app.width / 2),
156
 
                          y = math.random(the.app.height / 2,
157
 
                                          the.bg.height - the.app.height / 2),
158
 
                          velocity = {
159
 
                             x = math.random(-300, 300),
160
 
                             y = math.random(-300, 300),
161
 
                             rotation = math.random(-7, 7)
162
 
                          },
163
 
                          scale = math.random() + 0.5
164
 
                       }
165
 
 
166
 
                       local rockToPlayer = util.shortestVector(rock, the.player)
167
 
                       if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
168
 
                           math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
169
 
                         unseenRock = rock
170
 
                        end
171
 
                    end
172
 
 
173
 
                    the.rocks:add(unseenRock)
174
 
 
175
 
                    self.lastRock = love.timer.getTime()
176
 
                 end
177
 
 
178
 
                 the.bullets:collide(the.rockColliders)
179
 
 
180
 
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
181
 
                 --    if not mirror.of then
182
 
                 --       print('mirror:' .. inspect(mirror))
183
 
                 --       error('mirror OF NOTHING')
184
 
                 --    end
185
 
                 -- end
 
130
                 the.bullets:collide(the.planets)
186
131
              end,
187
132
   onEndFrame = function(self)
188
 
                   if the.player.active then
189
 
                      self:updateScore()
190
 
                   end
 
133
                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
 
134
                   the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
191
135
                end,
192
136
   draw = function (self, x, y)
193
137
             View.draw(self, x, y)
194
 
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
138
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
195
139
          end,
196
 
   updateScore = function(self)
197
 
                    local t = love.timer.getTime() - self.gameStart
198
 
                    local m = t / 60
199
 
                    local s = t % 60
200
 
 
201
 
                    the.score.text = string.format('Score: %d:%02d', m, s)
202
 
                    the.score.y = the.player.y - the.app.height / 2 + the.player.height
203
 
                    the.score.x = the.player.x - the.app.width / 2
204
 
 
205
 
                    the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
206
 
                    the.highScore.x = the.player.x - the.app.width / 2
207
 
                 end
208
140
}
209
141
 
210
142
MenuScreen = View:extend {
228
160
              math.randomseed(os.time())
229
161
 
230
162
              self.view = GameView:new()
 
163
 
231
164
              if DEBUG then
232
165
                 self.console:watch('VERSION', 'VERSION')
233
166
                 self.console:watch('updateTook', 'the.updateTook')
237
170
                 self.console:watch('the.app.height', 'the.app.height')
238
171
                 self.console:watch('num mirrors', '#the.mirrors.sprites')
239
172
                 self.console:watch('num rocks', '#the.rocks.sprites')
 
173
                 self.console:watch('num planets', '#the.planets.sprites')
240
174
                 --self.console:watch('drawTook', 'the.drawTook')
241
175
 
242
176
                 -- back off that dark overlay a bit
244
178
              end
245
179
           end,
246
180
   onUpdate = function (self, dt)
247
 
                 if the.keys:justPressed('escape') then
248
 
                    self.quit()
 
181
                 if not (DEBUG and the.console.visible) then
 
182
                    if the.keys:justPressed('q') then
 
183
                       self.quit()
 
184
                    elseif the.keys:justPressed('return') then
 
185
                       if the.keys:pressed('alt') then
 
186
                          love.graphics.toggleFullscreen()
 
187
                       else
 
188
                          self.view = GameView:new()
 
189
                       end
 
190
                    elseif the.keys:justPressed('f1') then
 
191
                       local ss = love.graphics.newScreenshot()
 
192
                       ss:encode('screenshot-' ..love.timer.getTime()..'.png')
 
193
                    elseif the.keys:justPressed('f11') then
 
194
                       love.graphics.toggleFullscreen()
 
195
                    end
249
196
                 end
250
197
              end,
251
198
   update = function (self, dt)
256
203
               end
257
204
            end
258
205
}
 
206
 
 
207
realRun = love.run
 
208
function love.run()
 
209
   -- should fail silently if it can't go to fullscreen...
 
210
   love.graphics.toggleFullscreen()
 
211
 
 
212
   realRun()
 
213
end
 
 
b'\\ No newline at end of file'