30
shortestVector = function(from, to)
32
if from.x < the.app.width / 2 or
33
from.x > the.bg.width - the.app.width / 2 or
34
from.y < the.app.height / 2 or
35
from.y > the.bg.height - the.app.height / 2 then
36
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
39
if to.x < the.app.width / 2 or
40
to.x > the.bg.width - the.app.width / 2 or
41
to.y < the.app.height / 2 or
42
to.y > the.bg.height - the.app.height / 2 then
43
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
47
-- normalize grid to account for mirror zones
48
local fx = from.x - the.app.width / 2
49
local fy = from.y - the.app.height / 2
50
local tx = to.x - the.app.width / 2
51
local ty = to.y - the.app.height / 2
56
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
57
-- straight path is shorter
60
short.x = tx - fx - (the.bg.width - the.app.width)
64
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
65
-- straight path is shorter
68
short.y = ty - fy - (the.bg.height - the.app.height)
71
return vector.new(short.x, short.y)
21
75
GameView = View:extend {
22
76
onNew = function (self)
25
self:add(Fill:new{x=x*400, y=y*400,
26
width = 32, height = 32,
77
the.storage = Storage:new{filename = 'scores.lua'}
79
--if not the.storage.data.highScore then
80
-- print('initializing storage')
81
-- the.storage.data = {highScore = 0}
84
the.bullets = Group:new()
85
the.interface = Group:new()
86
the.planets = Group:new()
87
the.indicators = Group:new()
90
image = 'data/stars3.png',
32
98
--the.player = CrystalPlayer:new{x=400,y=300}
33
the.player = SpacePlayer:new{x=400,y=300}
99
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
34
100
self:add(the.player)
36
self:add(Enemy:new{x=400, y=300})
101
self:add(the.player.thrust)
103
--self:add(Enemy:new{x=400, y=300})
105
self:add(the.bullets)
106
self:add(the.indicators)
107
self:add(the.interface)
109
for _ = 1, math.random(6) do
110
local planet = Planet:new{
111
x = math.random(the.app.width / 2,
112
the.bg.width - the.app.width / 2),
113
y = math.random(the.app.height / 2,
114
the.bg.height - the.app.height / 2),
115
rotation = math.random() * math.pi
117
the.planets:add(planet)
120
the.cursor = Cursor:new()
38
123
love.mouse.setGrab(true)
39
--love.mouse.setVisible(false)
124
love.mouse.setVisible(false)
125
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
41
--self:loadLayers('data/map.lua')
42
127
self.focus = the.player
43
--self:clampTo(self.map)
129
onUpdate = function(self, dt)
130
the.bullets:collide(the.planets)
132
onEndFrame = function(self)
133
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
134
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
45
136
draw = function (self, x, y)
46
137
View.draw(self, x, y)
47
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
138
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
51
142
MenuScreen = View:extend {
65
156
the.app = App:new {
66
157
onRun = function (self)
67
158
print('Version: ' .. VERSION)
160
math.randomseed(os.time())
68
162
self.view = GameView:new()
70
165
self.console:watch('VERSION', 'VERSION')
71
166
self.console:watch('updateTook', 'the.updateTook')
167
self.console:watch('the.player.x', 'the.player.x')
168
self.console:watch('the.player.y', 'the.player.y')
169
self.console:watch('the.app.width', 'the.app.width')
170
self.console:watch('the.app.height', 'the.app.height')
171
self.console:watch('num mirrors', '#the.mirrors.sprites')
172
self.console:watch('num rocks', '#the.rocks.sprites')
173
self.console:watch('num planets', '#the.planets.sprites')
72
174
--self.console:watch('drawTook', 'the.drawTook')
176
-- back off that dark overlay a bit
177
self.console.fill.fill[4] = 75
75
180
onUpdate = function (self, dt)
76
if the.keys:justPressed('escape') then
181
if not (DEBUG and the.console.visible) then
182
if the.keys:justPressed('q') then
184
elseif the.keys:justPressed('return') then
185
if the.keys:pressed('alt') then
186
love.graphics.toggleFullscreen()
188
self.view = GameView:new()
190
elseif the.keys:justPressed('f1') then
191
local ss = love.graphics.newScreenshot()
192
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
193
elseif the.keys:justPressed('f11') then
194
love.graphics.toggleFullscreen()
80
198
update = function (self, dt)