76
75
GameView = View:extend {
77
79
onNew = function (self)
82
-- self:add(Fill:new{x=x*400, y=y*400,
83
-- width = 32, height = 32,
78
89
the.storage = Storage:new{filename = 'scores.lua'}
80
--if not the.storage.data.highScore then
81
-- print('initializing storage')
82
-- the.storage.data = {highScore = 0}
91
if not the.storage.data.highScore then
92
print('initializing storage')
93
the.storage.data = {highScore = 0}
96
--the.rockColliders = Group:new()
85
97
the.bullets = Group:new()
98
the.mirrors = Group:new()
99
--the.rocks = Group:new()
86
100
the.interface = Group:new()
87
101
the.planets = Group:new()
88
102
the.indicators = Group:new()
89
the.enemies = Group:new()
91
104
the.bg = Tile:new{
92
105
image = 'data/stars3.png',
101
114
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
102
115
self:add(the.player)
103
116
self:add(the.player.thrust)
104
self:add(the.player.shield)
106
self:add(the.enemies)
109
local e = Enemy:new{x = math.random(the.bg.width),
110
y = math.random(the.bg.height)}
111
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
113
self:add(e.thrust) -- why doesn't this work in Enemy.new?
118
--self:add(Enemy:new{x=400, y=300})
117
120
self:add(the.bullets)
121
--self:add(the.rockColliders)
122
self:add(the.mirrors)
123
--self:add(the.rocks)
118
124
self:add(the.indicators)
119
125
self:add(the.interface)
132
138
the.cursor = Cursor:new()
133
139
self:add(the.cursor)
141
the.score = Text:new{
144
width = the.app.width,
147
--the.interface:add(the.score)
149
local hs = the.storage.data.highScore
153
the.highScore = Text:new{
156
width = the.app.width,
159
text = string.format('High Score: %d:%02d', m, s)
161
--the.interface:add(the.highScore)
135
163
the.over = Text:new{
136
164
y = the.app.height / 2,
137
165
width = the.app.width,
157
185
love.mouse.setVisible(false)
158
186
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
188
--self:loadLayers('data/map.lua')
160
189
self.focus = the.player
190
--self:clampTo(self.map)
192
self.gameStart = love.timer.getTime()
162
194
onUpdate = function(self, dt)
163
195
the.bullets:collide(the.planets)
164
the.bullets:collide(the.player)
165
the.bullets:collide(the.enemies)
197
-- this should really go somewhere else...
198
for _, planet in ipairs(the.planets.sprites) do
201
-- for _, mirror in ipairs(the.mirrors.sprites) do
202
-- if not mirror.of then
203
-- print('mirror:' .. inspect(mirror))
204
-- error('mirror OF NOTHING')
167
208
onEndFrame = function(self)
168
209
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
169
210
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
212
if the.player.active then
171
216
draw = function (self, x, y)
172
217
View.draw(self, x, y)
173
218
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
220
updateScore = function(self)
221
local t = love.timer.getTime() - self.gameStart
225
the.score.text = string.format('Score: %d:%02d', m, s)
226
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
227
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
229
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
230
--the.highScore.x = the.player.x - the.app.width / 2
177
234
MenuScreen = View:extend {