/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-06-16 03:53:05 UTC
  • Revision ID: josh@9ix.org-20130616035305-33ca39wd4q3q4v13
bullets don't go through planets

Show diffs side-by-side

added added

removed removed

Lines of Context:
18
18
require 'boom'
19
19
require 'planet'
20
20
require 'trade_view'
21
 
require 'shield'
22
21
 
23
22
util = {
24
23
   signOf = function(value)
74
73
}
75
74
 
76
75
GameView = View:extend {
 
76
   lastRock = 0,
 
77
   rockInterval = 1,
 
78
   gameStart = 0,
77
79
   onNew = function (self)
 
80
              -- for x = 1,30 do
 
81
              --    for y = 1,30 do
 
82
              --       self:add(Fill:new{x=x*400, y=y*400,
 
83
              --                         width = 32, height = 32,
 
84
              --                         fill = {0,0,255}
 
85
              --                      })
 
86
              --    end
 
87
              -- end
 
88
 
78
89
              the.storage = Storage:new{filename = 'scores.lua'}
79
90
              the.storage:load()
80
 
              --if not the.storage.data.highScore then
81
 
              --   print('initializing storage')
82
 
              --   the.storage.data = {highScore = 0}
83
 
              --end
 
91
              if not the.storage.data.highScore then
 
92
                 print('initializing storage')
 
93
                 the.storage.data = {highScore = 0}
 
94
              end
84
95
 
 
96
              --the.rockColliders = Group:new()
85
97
              the.bullets = Group:new()
 
98
              the.mirrors = Group:new()
 
99
              --the.rocks = Group:new()
86
100
              the.interface = Group:new()
87
101
              the.planets = Group:new()
88
102
              the.indicators = Group:new()
89
 
              the.enemies = Group:new()
90
103
 
91
104
              the.bg = Tile:new{
92
105
                 image = 'data/stars3.png',
101
114
              the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
102
115
              self:add(the.player)
103
116
              self:add(the.player.thrust)
104
 
              self:add(the.player.shield)
105
 
 
106
 
              self:add(the.enemies)
107
 
 
108
 
              --local e = Enemy:new{x=400, y=300}
109
 
              local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
110
 
              the.enemies:add(e)
111
 
              self:add(e.thrust) -- why doesn't this work in Enemy.new?
112
 
              self:add(e.shield)
 
117
 
 
118
              --self:add(Enemy:new{x=400, y=300})
113
119
 
114
120
              self:add(the.bullets)
 
121
              --self:add(the.rockColliders)
 
122
              self:add(the.mirrors)
 
123
              --self:add(the.rocks)
115
124
              self:add(the.indicators)
116
125
              self:add(the.interface)
117
126
 
129
138
              the.cursor = Cursor:new()
130
139
              self:add(the.cursor)
131
140
 
 
141
              the.score = Text:new{
 
142
                 x = 8,
 
143
                 y = 8,
 
144
                 width = the.app.width,
 
145
                 --align = 'center',
 
146
                 font = 25}
 
147
              --the.interface:add(the.score)
 
148
 
 
149
              local hs = the.storage.data.highScore
 
150
              local m = hs / 60
 
151
              local s = hs % 60
 
152
 
 
153
              the.highScore = Text:new{
 
154
                 x = -8,
 
155
                 y = 8,
 
156
                 width = the.app.width,
 
157
                 align = 'right',
 
158
                 font = 25,
 
159
                 text = string.format('High Score: %d:%02d', m, s)
 
160
              }
 
161
              --the.interface:add(the.highScore)
 
162
 
132
163
              the.over = Text:new{
133
164
                 y = the.app.height / 2,
134
165
                 width = the.app.width,
154
185
              love.mouse.setVisible(false)
155
186
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
156
187
 
 
188
              --self:loadLayers('data/map.lua')
157
189
              self.focus = the.player
 
190
              --self:clampTo(self.map)
 
191
 
 
192
              self.gameStart = love.timer.getTime()
158
193
           end,
159
194
   onUpdate = function(self, dt)
160
195
                 the.bullets:collide(the.planets)
161
 
                 the.bullets:collide(the.player)
162
 
                 the.bullets:collide(the.enemies)
 
196
 
 
197
                 -- this should really go somewhere else...
 
198
                 for _, planet in ipairs(the.planets.sprites) do
 
199
                 end
 
200
 
 
201
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
 
202
                 --    if not mirror.of then
 
203
                 --       print('mirror:' .. inspect(mirror))
 
204
                 --       error('mirror OF NOTHING')
 
205
                 --    end
 
206
                 -- end
163
207
              end,
164
208
   onEndFrame = function(self)
165
209
                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
166
210
                   the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
 
211
 
 
212
                   if the.player.active then
 
213
                      self:updateScore()
 
214
                   end
167
215
                end,
168
216
   draw = function (self, x, y)
169
217
             View.draw(self, x, y)
170
218
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
171
219
          end,
 
220
   updateScore = function(self)
 
221
                    local t = love.timer.getTime() - self.gameStart
 
222
                    local m = t / 60
 
223
                    local s = t % 60
 
224
 
 
225
                    the.score.text = string.format('Score: %d:%02d', m, s)
 
226
                    --the.score.y = the.player.y - the.app.height / 2 + the.player.height
 
227
                    --the.score.x = the.player.x - the.app.width / 2 + the.player.width
 
228
 
 
229
                    --the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
 
230
                    --the.highScore.x = the.player.x - the.app.width / 2
 
231
                 end
172
232
}
173
233
 
174
234
MenuScreen = View:extend {