97
99
--the.rocks = Group:new()
98
100
the.interface = Group:new()
99
101
the.planets = Group:new()
102
the.indicators = Group:new()
101
104
the.bg = Tile:new{
102
105
image = 'data/stars3.png',
108
111
self:add(the.planets)
110
113
--the.player = CrystalPlayer:new{x=400,y=300}
111
the.player = SpacePlayer:new{x=1366,y=768}
114
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
112
115
self:add(the.player)
113
116
self:add(the.player.thrust)
118
121
--self:add(the.rockColliders)
119
122
self:add(the.mirrors)
120
123
--self:add(the.rocks)
124
self:add(the.indicators)
121
125
self:add(the.interface)
123
127
for _ = 1, math.random(6) do
124
local planet = Tile:new{
125
image = 'data/planet1.png',
128
local planet = Planet:new{
126
129
x = math.random(the.app.width / 2,
127
130
the.bg.width - the.app.width / 2),
128
131
y = math.random(the.app.height / 2,
189
192
self.gameStart = love.timer.getTime()
191
194
onUpdate = function(self, dt)
192
if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
193
local unseenRock = nil
194
while not unseenRock do
195
local rock = Rock:new{
196
x = math.random(the.app.width / 2,
197
the.bg.width - the.app.width / 2),
198
y = math.random(the.app.height / 2,
199
the.bg.height - the.app.height / 2),
201
x = math.random(-300, 300),
202
y = math.random(-300, 300),
203
rotation = math.random(-7, 7)
205
scale = math.random() + 0.5
208
local rockToPlayer = util.shortestVector(rock, the.player)
209
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
210
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
215
the.rocks:add(unseenRock)
217
self.lastRock = love.timer.getTime()
195
the.bullets:collide(the.planets)
197
-- this should really go somewhere else...
198
for _, planet in ipairs(the.planets.sprites) do
220
the.bullets:collide(the.rockColliders)
222
201
-- for _, mirror in ipairs(the.mirrors.sprites) do
223
202
-- if not mirror.of then
224
203
-- print('mirror:' .. inspect(mirror))
275
254
self.view = GameView:new()
277
-- should fail silently if it can't go to fullscreen...
278
love.graphics.toggleFullscreen()
281
257
self.console:watch('VERSION', 'VERSION')
282
258
self.console:watch('updateTook', 'the.updateTook')