/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-06-16 03:33:21 UTC
  • Revision ID: josh@9ix.org-20130616033321-6g7mgyxz3iyvt3un
move mouse to center when entering/exiting trade screen

Show diffs side-by-side

added added

removed removed

Lines of Context:
16
16
require 'bullet'
17
17
require 'rock'
18
18
require 'boom'
 
19
require 'planet'
 
20
require 'trade_view'
19
21
 
20
22
util = {
21
23
   signOf = function(value)
91
93
                 the.storage.data = {highScore = 0}
92
94
              end
93
95
 
94
 
              the.rockColliders = Group:new()
 
96
              --the.rockColliders = Group:new()
95
97
              the.bullets = Group:new()
96
98
              the.mirrors = Group:new()
97
 
              the.rocks = Group:new()
 
99
              --the.rocks = Group:new()
 
100
              the.interface = Group:new()
 
101
              the.planets = Group:new()
 
102
              the.indicators = Group:new()
98
103
 
99
104
              the.bg = Tile:new{
100
105
                 image = 'data/stars3.png',
101
 
                 -- 1366x768 * 3
102
 
                 width = 4098,
103
 
                 height = 2304
 
106
                 width = 13660,
 
107
                 height = 7680
104
108
              }
105
109
              self:add(the.bg)
106
110
 
 
111
              self:add(the.planets)
 
112
 
107
113
              --the.player = CrystalPlayer:new{x=400,y=300}
108
 
              the.player = SpacePlayer:new{x=1366,y=768}
 
114
              the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
109
115
              self:add(the.player)
 
116
              self:add(the.player.thrust)
110
117
 
111
118
              --self:add(Enemy:new{x=400, y=300})
112
119
 
113
120
              self:add(the.bullets)
114
 
              self:add(the.rockColliders)
 
121
              --self:add(the.rockColliders)
115
122
              self:add(the.mirrors)
116
 
              self:add(the.rocks)
 
123
              --self:add(the.rocks)
 
124
              self:add(the.indicators)
 
125
              self:add(the.interface)
 
126
 
 
127
              for _ = 1, math.random(6) do
 
128
                 local planet = Planet:new{
 
129
                    x = math.random(the.app.width / 2,
 
130
                                    the.bg.width - the.app.width / 2),
 
131
                    y = math.random(the.app.height / 2,
 
132
                                    the.bg.height - the.app.height / 2),
 
133
                    rotation = math.random() * math.pi
 
134
                 }
 
135
                 the.planets:add(planet)
 
136
              end
117
137
 
118
138
              the.cursor = Cursor:new()
119
139
              self:add(the.cursor)
120
140
 
121
141
              the.score = Text:new{
 
142
                 x = 8,
 
143
                 y = 8,
122
144
                 width = the.app.width,
123
145
                 --align = 'center',
124
146
                 font = 25}
125
 
              self:add(the.score)
 
147
              --the.interface:add(the.score)
126
148
 
127
149
              local hs = the.storage.data.highScore
128
150
              local m = hs / 60
129
151
              local s = hs % 60
130
152
 
131
153
              the.highScore = Text:new{
 
154
                 x = -8,
 
155
                 y = 8,
132
156
                 width = the.app.width,
133
157
                 align = 'right',
134
158
                 font = 25,
135
159
                 text = string.format('High Score: %d:%02d', m, s)
136
160
              }
137
 
              self:add(the.highScore)
 
161
              --the.interface:add(the.highScore)
 
162
 
 
163
              the.over = Text:new{
 
164
                 y = the.app.height / 2,
 
165
                 width = the.app.width,
 
166
                 align = 'center',
 
167
                 font = 25,
 
168
                 text = "Game Over",
 
169
                 visible = false
 
170
              }
 
171
              the.interface:add(the.over)
 
172
 
 
173
 
 
174
              the.instructions = Text:new{
 
175
                 y = the.app.height / 2 + 32,
 
176
                 width = the.app.width,
 
177
                 align = 'center',
 
178
                 font = 12,
 
179
                 text = "Press Enter to start a new game\nPress Q to quit",
 
180
                 visible = false
 
181
              }
 
182
              the.interface:add(the.instructions)
138
183
 
139
184
              love.mouse.setGrab(true)
140
185
              love.mouse.setVisible(false)
147
192
              self.gameStart = love.timer.getTime()
148
193
           end,
149
194
   onUpdate = function(self, dt)
150
 
                 if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
 
195
                 if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
151
196
                    local unseenRock = nil
152
197
                    while not unseenRock do
153
198
                       local rock = Rock:new{
177
222
 
178
223
                 the.bullets:collide(the.rockColliders)
179
224
 
 
225
                 -- this should really go somewhere else...
 
226
                 for _, planet in ipairs(the.planets.sprites) do
 
227
                    local indx, indy
 
228
                    local pvec = vector.new(
 
229
                       planet.x - the.player.x + planet.width / 2,
 
230
                       planet.y - the.player.y + planet.height / 2 )
 
231
 
 
232
                    -- TODO: is there a better way to specify the
 
233
                    -- screen rectangle?
 
234
                    if planet:intersects(the.player.x - the.app.width / 2,
 
235
                                         the.player.y - the.app.height / 2,
 
236
                                         the.app.width,
 
237
                                         the.app.height) then
 
238
                       -- planet is on the screen
 
239
                       planet.indicator.visible = false
 
240
                    else
 
241
                       planet.indicator.visible = true
 
242
 
 
243
                       if math.abs(pvec.x) / math.abs(pvec.y) > the.app.width / the.app.height then
 
244
                          indx = (the.app.width / 2 - 10) * util.signOf(pvec.x) + 8
 
245
                          indy = (the.app.width / 2 - 10) * pvec.y / math.abs(pvec.x)
 
246
                       else
 
247
                          indy = (the.app.height / 2 - 10) * util.signOf(pvec.y) + 8
 
248
                          indx = (the.app.height / 2 - 10) * pvec.x / math.abs(pvec.y)
 
249
                       end
 
250
 
 
251
                       planet.indicator.x = the.player.x + indx
 
252
                       planet.indicator.y = the.player.y + indy
 
253
                    end
 
254
                 end
 
255
 
180
256
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
181
257
                 --    if not mirror.of then
182
258
                 --       print('mirror:' .. inspect(mirror))
185
261
                 -- end
186
262
              end,
187
263
   onEndFrame = function(self)
 
264
                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
 
265
                   the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
 
266
 
188
267
                   if the.player.active then
189
268
                      self:updateScore()
190
269
                   end
199
278
                    local s = t % 60
200
279
 
201
280
                    the.score.text = string.format('Score: %d:%02d', m, s)
202
 
                    the.score.y = the.player.y - the.app.height / 2 + the.player.height
203
 
                    the.score.x = the.player.x - the.app.width / 2 + the.player.width
 
281
                    --the.score.y = the.player.y - the.app.height / 2 + the.player.height
 
282
                    --the.score.x = the.player.x - the.app.width / 2 + the.player.width
204
283
 
205
 
                    the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
206
 
                    the.highScore.x = the.player.x - the.app.width / 2
 
284
                    --the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
 
285
                    --the.highScore.x = the.player.x - the.app.width / 2
207
286
                 end
208
287
}
209
288
 
228
307
              math.randomseed(os.time())
229
308
 
230
309
              self.view = GameView:new()
 
310
 
231
311
              if DEBUG then
232
312
                 self.console:watch('VERSION', 'VERSION')
233
313
                 self.console:watch('updateTook', 'the.updateTook')
237
317
                 self.console:watch('the.app.height', 'the.app.height')
238
318
                 self.console:watch('num mirrors', '#the.mirrors.sprites')
239
319
                 self.console:watch('num rocks', '#the.rocks.sprites')
 
320
                 self.console:watch('num planets', '#the.planets.sprites')
240
321
                 --self.console:watch('drawTook', 'the.drawTook')
241
322
 
242
323
                 -- back off that dark overlay a bit
244
325
              end
245
326
           end,
246
327
   onUpdate = function (self, dt)
247
 
                 if the.keys:justPressed('escape') then
248
 
                    self.quit()
 
328
                 if not (DEBUG and the.console.visible) then
 
329
                    if the.keys:justPressed('q') then
 
330
                       self.quit()
 
331
                    elseif the.keys:justPressed('return') then
 
332
                       if the.keys:pressed('alt') then
 
333
                          love.graphics.toggleFullscreen()
 
334
                       else
 
335
                          self.view = GameView:new()
 
336
                       end
 
337
                    elseif the.keys:justPressed('f1') then
 
338
                       local ss = love.graphics.newScreenshot()
 
339
                       ss:encode('screenshot-' ..love.timer.getTime()..'.png')
 
340
                    elseif the.keys:justPressed('f11') then
 
341
                       love.graphics.toggleFullscreen()
 
342
                    end
249
343
                 end
250
344
              end,
251
345
   update = function (self, dt)
256
350
               end
257
351
            end
258
352
}
 
353
 
 
354
realRun = love.run
 
355
function love.run()
 
356
   -- should fail silently if it can't go to fullscreen...
 
357
   love.graphics.toggleFullscreen()
 
358
 
 
359
   realRun()
 
360
end
 
 
b'\\ No newline at end of file'