/traderous

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  • Committer: Josh C
  • Date: 2013-06-16 03:32:01 UTC
  • Revision ID: josh@9ix.org-20130616033201-91uqlfnqa6cgo989
make sure every planet trades something

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Planet = Tile:extend {
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   image = 'data/planet1.png',
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   goods = {
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      {'Bobble-Headed Dolls', 100},
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      {'Alliance Foodstuffs', 400},
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      {'Moonbrained Passengers', 6000},
 
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   potentialGoods = {
 
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      {name = 'Bobble-Headed Dolls',
 
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       low = 50, med = 100, high = 150,
 
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       chance = 0.5},
 
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      {name = 'Alliance Foodstuffs',
 
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       low = 100, med = 250, high = 400,
 
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       chance = 0.8},
 
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      {name = 'Antique Weapons',
 
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       low = 5000, med = 6000, high = 8000,
 
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       chance = 0.1}
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   },
 
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   goods = {},
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   onNew = function (self)
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              self.indicator = Tile:new{ image = 'data/planet1ind.png' }
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              the.indicators:add(self.indicator)
 
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              while #self.goods == 0 do
 
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                 for _, good in ipairs(self.potentialGoods) do
 
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                    if math.random() < good.chance then
 
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                       local tier = math.random(4) -- betw 1 and 4
 
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                       if tier == 1 then
 
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                          table.insert(self.goods, {good.name, good.low})
 
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                       elseif tier ==2 then
 
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                          table.insert(self.goods, {good.name, good.high})
 
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                       else
 
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                          -- double chance for med (3 or 4)
 
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                          table.insert(self.goods, {good.name, good.med})
 
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                       end
 
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                    end
 
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                 end
 
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              end
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           end,
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   onUpdate = function (self)
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                 if the.keys:justPressed('l') then