75
75
GameView = View:extend {
76
79
onNew = function (self)
82
-- self:add(Fill:new{x=x*400, y=y*400,
83
-- width = 32, height = 32,
77
89
the.storage = Storage:new{filename = 'scores.lua'}
79
--if not the.storage.data.highScore then
80
-- print('initializing storage')
81
-- the.storage.data = {highScore = 0}
91
if not the.storage.data.highScore then
92
print('initializing storage')
93
the.storage.data = {highScore = 0}
96
--the.rockColliders = Group:new()
84
97
the.bullets = Group:new()
98
the.mirrors = Group:new()
99
--the.rocks = Group:new()
85
100
the.interface = Group:new()
86
101
the.planets = Group:new()
87
102
the.indicators = Group:new()
120
138
the.cursor = Cursor:new()
121
139
self:add(the.cursor)
141
the.score = Text:new{
144
width = the.app.width,
147
--the.interface:add(the.score)
149
local hs = the.storage.data.highScore
153
the.highScore = Text:new{
156
width = the.app.width,
159
text = string.format('High Score: %d:%02d', m, s)
161
--the.interface:add(the.highScore)
164
y = the.app.height / 2,
165
width = the.app.width,
171
the.interface:add(the.over)
174
the.instructions = Text:new{
175
y = the.app.height / 2 + 32,
176
width = the.app.width,
179
text = "Press Enter to start a new game\nPress Q to quit",
182
the.interface:add(the.instructions)
123
184
love.mouse.setGrab(true)
124
185
love.mouse.setVisible(false)
125
186
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
188
--self:loadLayers('data/map.lua')
127
189
self.focus = the.player
190
--self:clampTo(self.map)
192
self.gameStart = love.timer.getTime()
129
194
onUpdate = function(self, dt)
130
the.bullets:collide(the.planets)
195
if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
196
local unseenRock = nil
197
while not unseenRock do
198
local rock = Rock:new{
199
x = math.random(the.app.width / 2,
200
the.bg.width - the.app.width / 2),
201
y = math.random(the.app.height / 2,
202
the.bg.height - the.app.height / 2),
204
x = math.random(-300, 300),
205
y = math.random(-300, 300),
206
rotation = math.random(-7, 7)
208
scale = math.random() + 0.5
211
local rockToPlayer = util.shortestVector(rock, the.player)
212
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
213
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
218
the.rocks:add(unseenRock)
220
self.lastRock = love.timer.getTime()
223
the.bullets:collide(the.rockColliders)
225
-- this should really go somewhere else...
226
for _, planet in ipairs(the.planets.sprites) do
228
local pvec = vector.new(
229
planet.x - the.player.x + planet.width / 2,
230
planet.y - the.player.y + planet.height / 2 )
232
-- TODO: is there a better way to specify the
234
if planet:intersects(the.player.x - the.app.width / 2,
235
the.player.y - the.app.height / 2,
238
-- planet is on the screen
239
planet.indicator.visible = false
241
planet.indicator.visible = true
243
if math.abs(pvec.x) / math.abs(pvec.y) > the.app.width / the.app.height then
244
indx = (the.app.width / 2 - 10) * util.signOf(pvec.x) + 8
245
indy = (the.app.width / 2 - 10) * pvec.y / math.abs(pvec.x)
247
indy = (the.app.height / 2 - 10) * util.signOf(pvec.y) + 8
248
indx = (the.app.height / 2 - 10) * pvec.x / math.abs(pvec.y)
251
planet.indicator.x = the.player.x + indx
252
planet.indicator.y = the.player.y + indy
256
-- for _, mirror in ipairs(the.mirrors.sprites) do
257
-- if not mirror.of then
258
-- print('mirror:' .. inspect(mirror))
259
-- error('mirror OF NOTHING')
132
263
onEndFrame = function(self)
133
264
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
134
265
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
267
if the.player.active then
136
271
draw = function (self, x, y)
137
272
View.draw(self, x, y)
138
273
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
275
updateScore = function(self)
276
local t = love.timer.getTime() - self.gameStart
280
the.score.text = string.format('Score: %d:%02d', m, s)
281
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
282
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
284
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
285
--the.highScore.x = the.player.x - the.app.width / 2
142
289
MenuScreen = View:extend {