10
local dx = love.mouse.getX() - the.app.width / 2
11
local dy = love.mouse.getY() - the.app.height / 2
10
local dx = love.mouse.getX() - 400
11
local dy = love.mouse.getY() - 300
13
13
self.acceleration.x = dx * 10
14
14
self.acceleration.y = dy * 10
18
love.mouse.setPosition(the.app.width /2, the.app.height/2)
18
love.mouse.setPosition(400,300)
24
SpacePlayer = WrapTile:extend{
23
SpacePlayer = Tile:extend{
25
24
image = 'data/ship.png',
26
25
maxVelocity = {x=velLimit,y=velLimit},
27
26
minVelocity = {x=-velLimit, y=-velLimit},
29
27
onStartFrame = function(self)
32
local mouseVec = vector.new(
33
love.mouse.getX() - the.app.width / 2,
34
love.mouse.getY() - the.app.height / 2
37
self.rotation = math.atan2(mouseVec.y, mouseVec.x)
39
if mouseVec:len2() > 64^2 then
40
self.acceleration = vector.new(300, 0)
41
self.acceleration:rotate_inplace(self.rotation)
43
self.acceleration = {x=0, y=0}
44
if DEBUG and the.console.visible then
45
self.velocity = {x=0, y=0}
49
if the.mouse:pressed() and -- assumes left button
50
love.timer.getTime() - self.lastFired > 0.25 and
51
the.cursor:inTargetArea() then
54
x = self.x + self.width / 2,
55
y = self.y + self.height / 2,
57
self.lastFired = love.timer.getTime()
28
--local dx = love.mouse.getX() - self.x
29
--local dy = love.mouse.getY() - self.y
30
local dx = love.mouse.getX() - 400
31
local dy = love.mouse.getY() - 300
34
self.acceleration.x = dx * 2
35
self.acceleration.y = dy * 2
60
37
onUpdate = function(self)
62
onEndFrame = function(self)
63
self:collide(the.rockColliders)
65
onCollide = function(self, other)
66
if other:instanceOf(RockCollider) then
67
the.app.view:add( Boom:new {
70
velocity = { rotation = 5 }
75
the.over.visible = true
76
the.instructions.visible = true
77
the.app.view:updateScore()
79
local score = love.timer.getTime() - the.app.view.gameStart
80
if score > the.storage.data.highScore then
81
the.storage.data.highScore = score
84
the.highScore.text = string.format(
85
'High Score: %d:%02d', score / 60, score % 60
38
self.rotation = math.atan2(self.velocity.y, self.velocity.x)
b'\\ No newline at end of file'