5
vector = require 'vector'
6
--inspect = require 'inspect'
5
--__ = require 'underscore'
25
signOf = function(value)
34
10
GameView = View:extend {
35
11
onNew = function (self)
36
the.storage = Storage:new{filename = 'scores.lua'}
38
--if not the.storage.data.highScore then
39
-- print('initializing storage')
40
-- the.storage.data = {highScore = 0}
43
the.bullets = Group:new()
44
the.interface = Group:new()
45
the.planets = Group:new()
46
the.indicators = Group:new()
47
the.enemies = Group:new()
50
image = 'data/stars3.png',
14
self:add(Fill:new{x=x*400, y=y*400,
15
width = 32, height = 32,
58
21
--the.player = CrystalPlayer:new{x=400,y=300}
59
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
22
the.player = SpacePlayer:new{x=400,y=300}
60
23
self:add(the.player)
61
self:add(the.player.thrust)
62
self:add(the.player.shield)
67
local e = Enemy:new{x = math.random(the.bg.width),
68
y = math.random(the.bg.height)}
69
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
71
self:add(e.thrust) -- why doesn't this work in Enemy.new?
76
self:add(the.indicators)
77
self:add(the.interface)
79
for _ = 1, math.random(3, 6) do
80
local planet = Planet:new{
81
x = math.random(the.app.width / 2,
82
the.bg.width - the.app.width / 2),
83
y = math.random(the.app.height / 2,
84
the.bg.height - the.app.height / 2),
85
rotation = math.random() * math.pi
87
the.planets:add(planet)
90
the.cursor = Cursor:new()
94
y = the.app.height / 2,
95
width = the.app.width,
101
the.interface:add(the.over)
104
the.instructions = Text:new{
105
y = the.app.height / 2 + 32,
106
width = the.app.width,
109
text = "Press Enter to start a new game\nPress Q to quit",
112
the.interface:add(the.instructions)
114
25
love.mouse.setGrab(true)
115
love.mouse.setVisible(false)
116
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
26
--love.mouse.setVisible(false)
28
--self:loadLayers('data/map.lua')
118
29
self.focus = the.player
30
--self:clampTo(self.map)
120
onUpdate = function(self, dt)
121
if the.keys:justPressed('escape') then
122
PauseView:new():activate()
125
the.bullets:collide(the.planets)
126
the.bullets:collide(the.player)
127
the.bullets:collide(the.enemies)
129
onEndFrame = function(self)
130
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
131
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
133
32
draw = function (self, x, y)
134
33
View.draw(self, x, y)
135
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
34
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
139
38
MenuScreen = View:extend {
153
52
the.app = App:new {
154
53
onRun = function (self)
155
54
print('Version: ' .. VERSION)
157
math.randomseed(os.time())
159
55
self.view = GameView:new()
162
57
self.console:watch('VERSION', 'VERSION')
163
58
self.console:watch('updateTook', 'the.updateTook')
164
self.console:watch('the.player.x', 'the.player.x')
165
self.console:watch('the.player.y', 'the.player.y')
166
self.console:watch('the.app.width', 'the.app.width')
167
self.console:watch('the.app.height', 'the.app.height')
168
self.console:watch('num mirrors', '#the.mirrors.sprites')
169
self.console:watch('num rocks', '#the.rocks.sprites')
170
self.console:watch('num planets', '#the.planets.sprites')
171
self.console:watch('num enemies', 'the.enemies:count()')
172
59
--self.console:watch('drawTook', 'the.drawTook')
174
-- back off that dark overlay a bit
175
self.console.fill.fill[4] = 75
178
62
onUpdate = function (self, dt)
179
if not (DEBUG and the.console.visible) then
180
if the.keys:justPressed('return') and the.keys:pressed('alt') then
181
love.graphics.toggleFullscreen()
182
elseif the.keys:justPressed('f1') then
183
local ss = love.graphics.newScreenshot()
184
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
185
elseif the.keys:justPressed('f11') then
186
love.graphics.toggleFullscreen()
63
if the.keys:justPressed('escape') then
190
67
update = function (self, dt)