/traderous

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Viewing changes to trade_view.lua

  • Committer: Josh C
  • Date: 2013-06-16 00:13:58 UTC
  • Revision ID: josh@9ix.org-20130616001358-dw3n864y37fgw1hs
buy/sell

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              local boxL = the.app.width / 2 - 200
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              local boxT = the.app.height / 2 - 200
 
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              local boxR = boxL + 400
 
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              local lh = 17 -- line height
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              self:add(Fill:new{
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                          fill = {255,255,255},
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                 local t = Text:new{
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                    text = good[1],
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                    x = boxL + 10,
 
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                    y = boxT + 10 + (i-1) * lh,
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                    width = 380
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                 }
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                 local tw, th = t:getSize()
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                 t.y = boxT + 10 + (i-1) * th -- (th + 2) -- for padding?
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                 self:add(t)
 
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                 self:add(t)
 
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                 t = Text:new{
 
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                    text = good[2],
 
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                    x = boxL + 10,
 
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                    y = boxT + 10 + (i-1) * lh,
 
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                    width = 300,
 
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                    align = 'right'
 
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                 }
 
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                 self:add(t)
 
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                 local b = Button:new{
 
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                    x = boxR - 80,
 
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                    y = boxT + 10 + (i-1) * lh - 1,
 
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                    label = Text:new{ text = 'BUY', x = 1 },
 
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                    onMouseDown = function (self)
 
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                                     the.player:buy(good[1], good[2])
 
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                                  end
 
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                 }
 
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                 local tw, th = b.label:getSize()
 
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                 b.background = Fill:new{
 
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                    fill = {100,100,100},
 
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                    width = tw + 3,
 
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                    height = th
 
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                 }
 
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                 self:add(b)
 
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                 b = Button:new{
 
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                    x = boxR - 40,
 
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                    y = boxT + 10 + (i-1) * lh - 1,
 
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                    label = Text:new{ text = 'SELL', x = 1 },
 
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                    onMouseDown = function (self)
 
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                                     the.player:sell(good[1], good[2])
 
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                                  end
 
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                 }
 
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                 local tw, th = b.label:getSize()
 
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                 b.background = Fill:new{
 
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                    fill = {100,100,100},
 
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                    width = tw + 3,
 
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                    height = th
 
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                 }
 
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                 self:add(b)
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              end
 
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              local b = Button:new{
 
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                 x = boxL, y = boxT,
 
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                 label = Text:new{ text = 'Close', x = 3, y = 2 },
 
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                 onMouseDown = function()
 
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                                  self:close()
 
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                               end
 
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              }
 
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              local tw, th = b.label:getSize()
 
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              b.background = Fill:new{
 
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                 fill = {100,100,100},
 
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                 width = tw + 7,
 
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                 height = th + 4
 
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              }
 
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              b.x = boxR - b.background.width - 10
 
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              b.y = boxT + 400 - b.background.height - 10
 
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              self:add(b)
 
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              self.playerMoney = Text:new{
 
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                 text = 'Your money: ',
 
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                 width = 200,
 
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                 x = boxL + 10,
 
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                 y = boxT + 400 - th - 10
 
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              }
 
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              self:add(self.playerMoney)
 
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              -- give the buttons a cycle to get out of the T/L corner
 
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              self:update(0)
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           end,
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   activate = function (self)
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                 the.cursor.visible = false
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                 Subview.activate(self)
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              end,
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   close = function (self)
 
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              the.cursor.visible = true
 
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              love.mouse.setVisible(false)
 
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              love.mouse.setGrab(true)
 
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              self:deactivate()
 
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           end,
 
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   onUpdate = function (self)
 
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                 if the.keys:justPressed('escape') then
 
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                    self:close()
 
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                 end
 
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                 self.playerMoney.text = 'Your money: ' .. the.player.money
 
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              end
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}
 
 
b'\\ No newline at end of file'