10
--local dx = the.mouse.x - 400
11
--local dy = the.mouse.y - 300
12
local dx = love.mouse.getX() - 400
13
local dy = love.mouse.getY() - 300
10
local dx = love.mouse.getX() - the.app.width / 2
11
local dy = love.mouse.getY() - the.app.height / 2
15
13
self.acceleration.x = dx * 10
16
14
self.acceleration.y = dy * 10
20
-- NOTE: actually, maybe I want to show the mouse?
21
love.mouse.setPosition(400,300)
18
love.mouse.setPosition(the.app.width /2, the.app.height/2)
25
SpacePlayer = Fill:extend{
24
SpacePlayer = Tile:extend{
25
image = 'data/ship.png',
26
maxVelocity = {x=velLimit,y=velLimit},
27
minVelocity = {x=-velLimit, y=-velLimit},
29
money = 2000, -- what to use for money symbol? ✪ or ☥ or Ⓐ?
30
onNew = function(self)
31
self.thrust = Tile:new{image = 'data/thrust.png'}
29
33
onStartFrame = function(self)
30
--local dx = love.mouse.getX() - self.x
31
--local dy = love.mouse.getY() - self.y
32
local dx = love.mouse.getX() - 400
33
local dy = love.mouse.getY() - 300
36
self.acceleration.x = dx * 2
37
self.acceleration.y = dy * 2
36
local mouseVec = vector.new(
37
love.mouse.getX() - the.app.width / 2,
38
love.mouse.getY() - the.app.height / 2
41
self.rotation = math.atan2(mouseVec.y, mouseVec.x)
43
if mouseVec:len2() > 64^2 then
44
self.acceleration = vector.new(300, 0)
45
self.acceleration:rotate_inplace(self.rotation)
46
self.thrust.visible = true
48
self.acceleration = {x=0, y=0}
49
self.thrust.visible = false
50
if DEBUG and the.console.visible then
51
self.velocity = {x=0, y=0}
55
if the.mouse:pressed() and -- assumes left button
56
love.timer.getTime() - self.lastFired > 0.25 and
57
the.cursor:inTargetArea() then
60
x = self.x + self.width / 2,
61
y = self.y + self.height / 2,
63
self.lastFired = love.timer.getTime()
66
onUpdate = function(self)
67
self.thrust.x = self.x - self.width
68
self.thrust.y = self.y
69
self.thrust.rotation = self.rotation
71
onEndFrame = function(self)
72
self:collide(the.rockColliders)
74
onCollide = function(self, other)
75
if other:instanceOf(RockCollider) then
76
the.app.view:add( Boom:new {
79
velocity = { rotation = 5 }
85
the.over.visible = true
86
the.instructions.visible = true
87
the.app.view:updateScore()
89
local score = love.timer.getTime() - the.app.view.gameStart
90
if score > the.storage.data.highScore then
91
the.storage.data.highScore = score
94
the.highScore.text = string.format(
95
'High Score: %d:%02d', score / 60, score % 60
b'\\ No newline at end of file'