/traderous

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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-06-15 23:38:45 UTC
  • Revision ID: josh@9ix.org-20130615233845-7jk8myzua5e842vz
money

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local velLimit = 400
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--local velLimit = 50
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SpacePlayer = WrapTile:extend{
 
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SpacePlayer = Tile:extend{
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   image = 'data/ship.png',
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   maxVelocity = {x=velLimit,y=velLimit},
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   minVelocity = {x=-velLimit, y=-velLimit},
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   lastFired = 0,
 
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   money = 2000, -- what to use for money symbol? ✪ or ☥ or Ⓐ?
 
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   onNew = function(self)
 
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              self.thrust = Tile:new{image = 'data/thrust.png'}
 
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           end,
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   onStartFrame = function(self)
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                     --- TAKE 2
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                     if mouseVec:len2() > 64^2 then
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                        self.acceleration = vector.new(300, 0)
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                        self.acceleration:rotate_inplace(self.rotation)
 
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                        self.thrust.visible = true
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                     else
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                        self.acceleration = {x=0, y=0}
 
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                        self.thrust.visible = false
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                        if DEBUG and the.console.visible then
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                           self.velocity = {x=0, y=0}
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                        end
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                     end
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                  end,
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   onUpdate = function(self)
 
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                 self.thrust.x = self.x - self.width
 
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                 self.thrust.y = self.y
 
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                 self.thrust.rotation = self.rotation
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              end,
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   onEndFrame = function(self)
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                   self:collide(the.rockColliders)
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                                       })
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                     self:die()
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                     local over = Text:new{
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                        y = self.y,
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                        x = self.x - the.app.width / 2,
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                        width = the.app.width,
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                        align = 'center',
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                        font = 25,
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                        text = "Game Over" }
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                     the.app.view:add(over)
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                     --the.storage.data.highScore
 
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                     self.thrust:die()
 
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                     the.over.visible = true
 
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                     the.instructions.visible = true
 
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                     the.app.view:updateScore()
 
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                     local score = love.timer.getTime() - the.app.view.gameStart
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                     if score > the.storage.data.highScore then
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                        the.storage.data.highScore = score