/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-06-15 19:58:24 UTC
  • Revision ID: josh@9ix.org-20130615195824-62r7gwrujgyijmh9
prices, buttons

Show diffs side-by-side

added added

removed removed

Lines of Context:
26
26
   maxVelocity = {x=velLimit,y=velLimit},
27
27
   minVelocity = {x=-velLimit, y=-velLimit},
28
28
   lastFired = 0,
 
29
   onNew = function(self)
 
30
              self.thrust = Tile:new{image = 'data/thrust.png'}
 
31
           end,
29
32
   onStartFrame = function(self)
30
33
                     --- TAKE 2
31
34
 
39
42
                     if mouseVec:len2() > 64^2 then
40
43
                        self.acceleration = vector.new(300, 0)
41
44
                        self.acceleration:rotate_inplace(self.rotation)
 
45
                        self.thrust.visible = true
42
46
                     else
43
47
                        self.acceleration = {x=0, y=0}
 
48
                        self.thrust.visible = false
 
49
                        if DEBUG and the.console.visible then
 
50
                           self.velocity = {x=0, y=0}
 
51
                        end
44
52
                     end
45
53
 
46
54
                     if the.mouse:pressed() and -- assumes left button
48
56
                       the.cursor:inTargetArea() then
49
57
                           --print('pew')
50
58
                           b = Bullet:new{
51
 
                              x = self.x, y = self.y,
 
59
                              x = self.x + self.width / 2,
 
60
                              y = self.y + self.height / 2,
52
61
                           }
53
 
                           the.app.view:add(b)
54
62
                           self.lastFired = love.timer.getTime()
55
63
                     end
56
64
                  end,
57
65
   onUpdate = function(self)
58
 
                 if self.x < the.app.width / 2 then
59
 
                    self.x = the.bg.width - the.app.width / 2
60
 
                 elseif self.x > the.bg.width - the.app.width / 2 then
61
 
                    self.x = the.app.width / 2
62
 
                 end
63
 
 
64
 
                 if self.y < the.app.height / 2 then
65
 
                    self.y = the.bg.height - the.app.height / 2
66
 
                 elseif self.y > the.bg.height - the.app.height / 2 then
67
 
                    self.y = the.app.height / 2
68
 
                 end
69
 
 
70
 
              end
 
66
                 self.thrust.x = self.x - self.width
 
67
                 self.thrust.y = self.y
 
68
                 self.thrust.rotation = self.rotation
 
69
              end,
 
70
   onEndFrame = function(self)
 
71
                   self:collide(the.rockColliders)
 
72
                end,
 
73
   onCollide = function(self, other)
 
74
                  if other:instanceOf(RockCollider) then
 
75
                     the.app.view:add( Boom:new {
 
76
                                          x = self.x,
 
77
                                          y = self.y,
 
78
                                          velocity = { rotation = 5 }
 
79
                                       })
 
80
 
 
81
                     self:die()
 
82
                     self.thrust:die()
 
83
 
 
84
                     the.over.visible = true
 
85
                     the.instructions.visible = true
 
86
                     the.app.view:updateScore()
 
87
 
 
88
                     local score = love.timer.getTime() - the.app.view.gameStart
 
89
                     if score > the.storage.data.highScore then
 
90
                        the.storage.data.highScore = score
 
91
                        the.storage:save()
 
92
 
 
93
                        the.highScore.text = string.format(
 
94
                           'High Score: %d:%02d', score / 60, score % 60
 
95
                        )
 
96
                     end
 
97
                  end
 
98
               end
71
99
}
 
 
b'\\ No newline at end of file'