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Planet = Tile:extend {
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image = 'data/planet1.png',
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{name = 'Bobble-Headed Dolls',
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low = 50, med = 100, high = 150,
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{name = 'Alliance Foodstuffs',
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low = 100, med = 250, high = 400,
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{name = 'Antique Weapons',
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low = 5000, med = 6000, high = 8000,
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{'Bobble-Headed Dolls', 100},
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{'Alliance Foodstuffs', 400},
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{'Moonbrained Passengers', 6000},
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onNew = function (self)
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self.indicator = Tile:new{ image = 'data/planet1ind.png' }
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the.indicators:add(self.indicator)
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while #self.goods == 0 do
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for _, good in ipairs(self.potentialGoods) do
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if math.random() < good.chance then
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local tier = math.random(4) -- betw 1 and 4
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table.insert(self.goods, {good.name, good.low})
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table.insert(self.goods, {good.name, good.high})
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-- double chance for med (3 or 4)
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table.insert(self.goods, {good.name, good.med})
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onUpdate = function (self)
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if the.keys:justPressed('l') then