/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-06-15 15:58:55 UTC
  • Revision ID: josh@9ix.org-20130615155855-3i8a1hotsohsi82g
breakĀ outĀ planet

Show diffs side-by-side

added added

removed removed

Lines of Context:
17
17
require 'rock'
18
18
require 'boom'
19
19
require 'planet'
20
 
require 'trade_view'
21
20
 
22
21
util = {
23
22
   signOf = function(value)
73
72
}
74
73
 
75
74
GameView = View:extend {
 
75
   lastRock = 0,
 
76
   rockInterval = 1,
 
77
   gameStart = 0,
76
78
   onNew = function (self)
 
79
              -- for x = 1,30 do
 
80
              --    for y = 1,30 do
 
81
              --       self:add(Fill:new{x=x*400, y=y*400,
 
82
              --                         width = 32, height = 32,
 
83
              --                         fill = {0,0,255}
 
84
              --                      })
 
85
              --    end
 
86
              -- end
 
87
 
77
88
              the.storage = Storage:new{filename = 'scores.lua'}
78
89
              the.storage:load()
79
 
              --if not the.storage.data.highScore then
80
 
              --   print('initializing storage')
81
 
              --   the.storage.data = {highScore = 0}
82
 
              --end
 
90
              if not the.storage.data.highScore then
 
91
                 print('initializing storage')
 
92
                 the.storage.data = {highScore = 0}
 
93
              end
83
94
 
 
95
              --the.rockColliders = Group:new()
84
96
              the.bullets = Group:new()
 
97
              the.mirrors = Group:new()
 
98
              --the.rocks = Group:new()
85
99
              the.interface = Group:new()
86
100
              the.planets = Group:new()
87
101
              the.indicators = Group:new()
100
114
              self:add(the.player)
101
115
              self:add(the.player.thrust)
102
116
 
103
 
              local e = Enemy:new{x=400, y=300}
104
 
              --local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
105
 
              self:add(e)
106
 
              self:add(e.thrust) -- why doesn't this work in Enemy.new?
 
117
              --self:add(Enemy:new{x=400, y=300})
107
118
 
108
119
              self:add(the.bullets)
 
120
              --self:add(the.rockColliders)
 
121
              self:add(the.mirrors)
 
122
              --self:add(the.rocks)
109
123
              self:add(the.indicators)
110
124
              self:add(the.interface)
111
125
 
123
137
              the.cursor = Cursor:new()
124
138
              self:add(the.cursor)
125
139
 
 
140
              the.score = Text:new{
 
141
                 x = 8,
 
142
                 y = 8,
 
143
                 width = the.app.width,
 
144
                 --align = 'center',
 
145
                 font = 25}
 
146
              --the.interface:add(the.score)
 
147
 
 
148
              local hs = the.storage.data.highScore
 
149
              local m = hs / 60
 
150
              local s = hs % 60
 
151
 
 
152
              the.highScore = Text:new{
 
153
                 x = -8,
 
154
                 y = 8,
 
155
                 width = the.app.width,
 
156
                 align = 'right',
 
157
                 font = 25,
 
158
                 text = string.format('High Score: %d:%02d', m, s)
 
159
              }
 
160
              --the.interface:add(the.highScore)
 
161
 
 
162
              the.over = Text:new{
 
163
                 y = the.app.height / 2,
 
164
                 width = the.app.width,
 
165
                 align = 'center',
 
166
                 font = 25,
 
167
                 text = "Game Over",
 
168
                 visible = false
 
169
              }
 
170
              the.interface:add(the.over)
 
171
 
 
172
 
 
173
              the.instructions = Text:new{
 
174
                 y = the.app.height / 2 + 32,
 
175
                 width = the.app.width,
 
176
                 align = 'center',
 
177
                 font = 12,
 
178
                 text = "Press Enter to start a new game\nPress Q to quit",
 
179
                 visible = false
 
180
              }
 
181
              the.interface:add(the.instructions)
 
182
 
126
183
              love.mouse.setGrab(true)
127
184
              love.mouse.setVisible(false)
128
185
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
129
186
 
 
187
              --self:loadLayers('data/map.lua')
130
188
              self.focus = the.player
 
189
              --self:clampTo(self.map)
 
190
 
 
191
              self.gameStart = love.timer.getTime()
131
192
           end,
132
193
   onUpdate = function(self, dt)
133
 
                 the.bullets:collide(the.planets)
 
194
                 if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
 
195
                    local unseenRock = nil
 
196
                    while not unseenRock do
 
197
                       local rock = Rock:new{
 
198
                          x = math.random(the.app.width / 2,
 
199
                                          the.bg.width - the.app.width / 2),
 
200
                          y = math.random(the.app.height / 2,
 
201
                                          the.bg.height - the.app.height / 2),
 
202
                          velocity = {
 
203
                             x = math.random(-300, 300),
 
204
                             y = math.random(-300, 300),
 
205
                             rotation = math.random(-7, 7)
 
206
                          },
 
207
                          scale = math.random() + 0.5
 
208
                       }
 
209
 
 
210
                       local rockToPlayer = util.shortestVector(rock, the.player)
 
211
                       if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
 
212
                           math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
 
213
                         unseenRock = rock
 
214
                        end
 
215
                    end
 
216
 
 
217
                    the.rocks:add(unseenRock)
 
218
 
 
219
                    self.lastRock = love.timer.getTime()
 
220
                 end
 
221
 
 
222
                 the.bullets:collide(the.rockColliders)
 
223
 
 
224
                 -- this should really go somewhere else...
 
225
                 for _, planet in ipairs(the.planets.sprites) do
 
226
                    local indx, indy
 
227
                    local pvec = vector.new(
 
228
                       planet.x - the.player.x + planet.width / 2,
 
229
                       planet.y - the.player.y + planet.height / 2 )
 
230
 
 
231
                    -- TODO: is there a better way to specify the
 
232
                    -- screen rectangle?
 
233
                    if planet:intersects(the.player.x - the.app.width / 2,
 
234
                                         the.player.y - the.app.height / 2,
 
235
                                         the.app.width,
 
236
                                         the.app.height) then
 
237
                       -- planet is on the screen
 
238
                       planet.indicator.visible = false
 
239
                    else
 
240
                       planet.indicator.visible = true
 
241
 
 
242
                       if math.abs(pvec.x) / math.abs(pvec.y) > the.app.width / the.app.height then
 
243
                          indx = (the.app.width / 2 - 10) * util.signOf(pvec.x) + 8
 
244
                          indy = (the.app.width / 2 - 10) * pvec.y / math.abs(pvec.x)
 
245
                       else
 
246
                          indy = (the.app.height / 2 - 10) * util.signOf(pvec.y) + 8
 
247
                          indx = (the.app.height / 2 - 10) * pvec.x / math.abs(pvec.y)
 
248
                       end
 
249
 
 
250
                       planet.indicator.x = the.player.x + indx
 
251
                       planet.indicator.y = the.player.y + indy
 
252
                    end
 
253
                 end
 
254
 
 
255
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
 
256
                 --    if not mirror.of then
 
257
                 --       print('mirror:' .. inspect(mirror))
 
258
                 --       error('mirror OF NOTHING')
 
259
                 --    end
 
260
                 -- end
134
261
              end,
135
262
   onEndFrame = function(self)
136
263
                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
137
264
                   the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
 
265
 
 
266
                   if the.player.active then
 
267
                      self:updateScore()
 
268
                   end
138
269
                end,
139
270
   draw = function (self, x, y)
140
271
             View.draw(self, x, y)
141
272
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
142
273
          end,
 
274
   updateScore = function(self)
 
275
                    local t = love.timer.getTime() - self.gameStart
 
276
                    local m = t / 60
 
277
                    local s = t % 60
 
278
 
 
279
                    the.score.text = string.format('Score: %d:%02d', m, s)
 
280
                    --the.score.y = the.player.y - the.app.height / 2 + the.player.height
 
281
                    --the.score.x = the.player.x - the.app.width / 2 + the.player.width
 
282
 
 
283
                    --the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
 
284
                    --the.highScore.x = the.player.x - the.app.width / 2
 
285
                 end
143
286
}
144
287
 
145
288
MenuScreen = View:extend {