/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to planet.lua

  • Committer: Josh C
  • Date: 2013-06-11 00:18:49 UTC
  • Revision ID: josh@9ix.org-20130611001849-jqr0t1zzhhvcjxjo
put player in center of map

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
 
Planet = Tile:extend {
2
 
   image = 'data/planet1.png',
3
 
   potentialGoods = {
4
 
      {name = 'Bobble-Headed Dolls',
5
 
       low = 50, med = 100, high = 150,
6
 
       chance = 0.5},
7
 
      {name = 'Alliance Foodstuffs',
8
 
       low = 100, med = 250, high = 400,
9
 
       chance = 0.8},
10
 
      {name = 'Antique Weapons',
11
 
       low = 5000, med = 6000, high = 8000,
12
 
       chance = 0.1}
13
 
   },
14
 
   goods = {},
15
 
   onNew = function (self)
16
 
              self.indicator = Tile:new{ image = 'data/planet1ind.png' }
17
 
              the.indicators:add(self.indicator)
18
 
 
19
 
              while #self.goods == 0 do
20
 
                 for _, good in ipairs(self.potentialGoods) do
21
 
                    if math.random() < good.chance then
22
 
                       local tier = math.random(4) -- betw 1 and 4
23
 
                       if tier == 1 then
24
 
                          table.insert(self.goods, {good.name, good.low})
25
 
                       elseif tier ==2 then
26
 
                          table.insert(self.goods, {good.name, good.high})
27
 
                       else
28
 
                          -- double chance for med (3 or 4)
29
 
                          table.insert(self.goods, {good.name, good.med})
30
 
                       end
31
 
                    end
32
 
                 end
33
 
              end
34
 
           end,
35
 
   onUpdate = function (self)
36
 
                 if the.keys:justPressed('l') then
37
 
                    local hw = self.width / 2
38
 
                    local pvec = vector.new(the.player.x - (self.x + hw),
39
 
                                            the.player.y - (self.y + hw))
40
 
 
41
 
                    if pvec:len2() < hw ^ 2 then
42
 
                       -- TODO: probably you should pay to fix shield
43
 
                       the.player.shield.strength = the.player.shield.max
44
 
                       the.player.velocity = {x=0, y=0}
45
 
                       the.player.acceleration = {x=0, y=0}
46
 
 
47
 
                       tradeView = TradeView:new{ planet = self }
48
 
                       tradeView:activate()
49
 
                    end
50
 
                 end
51
 
              end,
52
 
   onEndFrame = function (self)
53
 
                   local indx, indy
54
 
                   local pvec = vector.new(
55
 
                      self.x - the.player.x + self.width / 2,
56
 
                      self.y - the.player.y + self.height / 2 )
57
 
 
58
 
                   -- TODO: is there a better way to specify the
59
 
                   -- screen rectangle?
60
 
                   if self:intersects(the.player.x - the.app.width / 2,
61
 
                                      the.player.y - the.app.height / 2,
62
 
                                      the.app.width,
63
 
                                      the.app.height) then
64
 
                      -- planet is on the screen
65
 
                      self.indicator.visible = false
66
 
                   else
67
 
                      self.indicator.visible = true
68
 
 
69
 
                      if math.abs(pvec.x) / math.abs(pvec.y) > the.app.width / the.app.height then
70
 
                         indx = (the.app.width / 2 - 10) * util.signOf(pvec.x) + 8
71
 
                         indy = (the.app.width / 2 - 10) * pvec.y / math.abs(pvec.x)
72
 
                      else
73
 
                         indy = (the.app.height / 2 - 10) * util.signOf(pvec.y) + 8
74
 
                         indx = (the.app.height / 2 - 10) * pvec.x / math.abs(pvec.y)
75
 
                      end
76
 
 
77
 
                      self.indicator.x = the.player.x + indx
78
 
                      self.indicator.y = the.player.y + indy
79
 
                   end
80
 
 
81
 
                end,
82
 
   onCollide = function (self, other)
83
 
                  if other:instanceOf(Bullet) then
84
 
                     the.bullets:remove(other)
85
 
                     other:die()
86
 
                  end
87
 
               end
88
 
}
 
 
b'\\ No newline at end of file'