/traderous

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  • Committer: Josh C
  • Date: 2013-06-11 00:15:54 UTC
  • Revision ID: josh@9ix.org-20130611001554-tkzp73ke16buhnuy
bring indicators a little closer from edge

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                       planet.indicator.visible = true
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                       if math.abs(pvec.x) / math.abs(pvec.y) > the.app.width / the.app.height then
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                          indx = the.app.width / 2 * util.signOf(pvec.x) + 8
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                          indy = the.app.width / 2 * pvec.y / math.abs(pvec.x)
 
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                          indx = (the.app.width / 2 - 10) * util.signOf(pvec.x) + 8
 
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                          indy = (the.app.width / 2 - 10) * pvec.y / math.abs(pvec.x)
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                       else
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                          indy = the.app.height / 2 * util.signOf(pvec.y) + 8
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                          indx = the.app.height / 2 * pvec.x / math.abs(pvec.y)
 
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                          indy = (the.app.height / 2 - 10) * util.signOf(pvec.y) + 8
 
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                          indx = (the.app.height / 2 - 10) * pvec.x / math.abs(pvec.y)
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                       end
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                       planet.indicator.x = the.player.x + indx
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              self.view = GameView:new()
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              -- should fail silently if it can't go to fullscreen...
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              love.graphics.toggleFullscreen()
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              if DEBUG then
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                 self.console:watch('VERSION', 'VERSION')
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                 self.console:watch('updateTook', 'the.updateTook')
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               end
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            end
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}
 
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realRun = love.run
 
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function love.run()
 
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   -- should fail silently if it can't go to fullscreen...
 
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   love.graphics.toggleFullscreen()
 
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   realRun()
 
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end
 
 
b'\\ No newline at end of file'