/traderous

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  • Committer: Josh C
  • Date: 2013-06-10 23:43:01 UTC
  • Revision ID: josh@9ix.org-20130610234301-7psv1434q7dacikh
make bullets not wrap

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require 'bullet'
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require 'rock'
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require 'boom'
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require 'planet'
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util = {
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   signOf = function(value)
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              self:add(the.planets)
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              --the.player = CrystalPlayer:new{x=400,y=300}
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              the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
 
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              the.player = SpacePlayer:new{x=1366,y=768}
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              self:add(the.player)
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              self:add(the.player.thrust)
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              self:add(the.interface)
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              for _ = 1, math.random(6) do
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                 local planet = Planet:new{
 
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                 local planet = Tile:new{
 
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                    image = 'data/planet1.png',
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                    x = math.random(the.app.width / 2,
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                                    the.bg.width - the.app.width / 2),
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                    y = math.random(the.app.height / 2,
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                    rotation = math.random() * math.pi
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                 }
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                 the.planets:add(planet)
 
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                 planet.indicator = Tile:new{
 
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                    image = 'data/planet1ind.png',
 
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                 }
 
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                 the.indicators:add(planet.indicator)
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              end
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              the.cursor = Cursor:new()
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                       planet.indicator.visible = true
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                       if math.abs(pvec.x) / math.abs(pvec.y) > the.app.width / the.app.height then
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                          indx = (the.app.width / 2 - 10) * util.signOf(pvec.x) + 8
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                          indy = (the.app.width / 2 - 10) * pvec.y / math.abs(pvec.x)
 
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                          indx = the.app.width / 2 * util.signOf(pvec.x) + 8
 
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                          indy = the.app.width / 2 * pvec.y / math.abs(pvec.x)
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                       else
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                          indy = (the.app.height / 2 - 10) * util.signOf(pvec.y) + 8
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                          indx = (the.app.height / 2 - 10) * pvec.x / math.abs(pvec.y)
 
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                          indy = the.app.height / 2 * util.signOf(pvec.y) + 8
 
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                          indx = the.app.height / 2 * pvec.x / math.abs(pvec.y)
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                       end
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                       planet.indicator.x = the.player.x + indx