23
24
SpacePlayer = Tile:extend{
24
25
image = 'data/ship.png',
25
26
maxVelocity = {x=velLimit,y=velLimit},
26
27
minVelocity = {x=-velLimit, y=-velLimit},
29
onNew = function(self)
30
self.thrust = Tile:new{image = 'data/thrust.png'}
28
32
onStartFrame = function(self)
29
--local dx = love.mouse.getX() - self.x
30
--local dy = love.mouse.getY() - self.y
31
local dx = love.mouse.getX() - the.app.width / 2
32
local dy = love.mouse.getY() - the.app.height / 2
35
self.acceleration.x = dx * 2
36
self.acceleration.y = dy * 2
38
--TODO: acceleration limit. It should at least be proportional (not 16:9)
40
if the.mouse:pressed() then -- assumes left button
41
if love.timer.getTime() - self.lastFired > 0.25 then
35
local mouseVec = vector.new(
36
love.mouse.getX() - the.app.width / 2,
37
love.mouse.getY() - the.app.height / 2
40
self.rotation = math.atan2(mouseVec.y, mouseVec.x)
42
if mouseVec:len2() > 64^2 then
43
self.acceleration = vector.new(300, 0)
44
self.acceleration:rotate_inplace(self.rotation)
45
self.thrust.visible = true
47
self.acceleration = {x=0, y=0}
48
self.thrust.visible = false
49
if DEBUG and the.console.visible then
50
self.velocity = {x=0, y=0}
54
if the.mouse:pressed() and -- assumes left button
55
love.timer.getTime() - self.lastFired > 0.25 and
56
the.cursor:inTargetArea() then
44
x = self.x, y = self.y,
45
rotation = self.rotation,
47
x = self.velocity.x * 1.5,
48
y = self.velocity.y * 1.5
59
x = self.x + self.width / 2,
60
y = self.y + self.height / 2,
52
62
self.lastFired = love.timer.getTime()
56
65
onUpdate = function(self)
57
self.rotation = math.atan2(self.velocity.y, self.velocity.x)
66
self.thrust.x = self.x - self.width
67
self.thrust.y = self.y
68
self.thrust.rotation = self.rotation
70
onEndFrame = function(self)
71
self:collide(the.rockColliders)
73
onCollide = function(self, other)
74
if other:instanceOf(RockCollider) then
75
the.app.view:add( Boom:new {
78
velocity = { rotation = 5 }
84
the.over.visible = true
85
the.instructions.visible = true
86
the.app.view:updateScore()
88
local score = love.timer.getTime() - the.app.view.gameStart
89
if score > the.storage.data.highScore then
90
the.storage.data.highScore = score
93
the.highScore.text = string.format(
94
'High Score: %d:%02d', score / 60, score % 60
b'\\ No newline at end of file'