/traderous

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Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-06-10 23:42:44 UTC
  • Revision ID: josh@9ix.org-20130610234244-r0qlqjqjymdc5nhs
move fullscreen into love.run so it doesn't keep toggling on ctl-alt-R

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Lines of Context:
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                 the.storage.data = {highScore = 0}
92
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              end
93
93
 
94
 
              the.rockColliders = Group:new()
 
94
              --the.rockColliders = Group:new()
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              the.bullets = Group:new()
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              the.mirrors = Group:new()
97
 
              the.rocks = Group:new()
 
97
              --the.rocks = Group:new()
 
98
              the.interface = Group:new()
 
99
              the.planets = Group:new()
 
100
              the.indicators = Group:new()
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99
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              the.bg = Tile:new{
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                 image = 'data/stars3.png',
101
 
                 -- 1366x768 * 3
102
 
                 width = 4098,
103
 
                 height = 2304
 
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                 width = 13660,
 
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                 height = 7680
104
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              }
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              self:add(the.bg)
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108
 
 
109
              self:add(the.planets)
 
110
 
107
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              --the.player = CrystalPlayer:new{x=400,y=300}
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              the.player = SpacePlayer:new{x=1366,y=768}
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              self:add(the.player)
 
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              self:add(the.player.thrust)
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115
 
111
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              --self:add(Enemy:new{x=400, y=300})
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113
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              self:add(the.bullets)
114
 
              self:add(the.rockColliders)
 
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              --self:add(the.rockColliders)
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              self:add(the.mirrors)
116
 
              self:add(the.rocks)
 
121
              --self:add(the.rocks)
 
122
              self:add(the.indicators)
 
123
              self:add(the.interface)
 
124
 
 
125
              for _ = 1, math.random(6) do
 
126
                 local planet = Tile:new{
 
127
                    image = 'data/planet1.png',
 
128
                    x = math.random(the.app.width / 2,
 
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                                    the.bg.width - the.app.width / 2),
 
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                    y = math.random(the.app.height / 2,
 
131
                                    the.bg.height - the.app.height / 2),
 
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                    rotation = math.random() * math.pi
 
133
                 }
 
134
                 the.planets:add(planet)
 
135
 
 
136
                 planet.indicator = Tile:new{
 
137
                    image = 'data/planet1ind.png',
 
138
                 }
 
139
                 the.indicators:add(planet.indicator)
 
140
              end
117
141
 
118
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              the.cursor = Cursor:new()
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              self:add(the.cursor)
120
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121
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              the.score = Text:new{
 
146
                 x = 8,
 
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                 y = 8,
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                 width = the.app.width,
123
 
                 align = 'center',
 
149
                 --align = 'center',
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                 font = 25}
125
 
              self:add(the.score)
 
151
              --the.interface:add(the.score)
126
152
 
127
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              local hs = the.storage.data.highScore
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              local m = hs / 60
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              local s = hs % 60
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131
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              the.highScore = Text:new{
 
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                 x = -8,
 
159
                 y = 8,
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                 width = the.app.width,
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                 align = 'right',
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                 font = 25,
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                 text = string.format('High Score: %d:%02d', m, s)
136
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              }
137
 
              self:add(the.highScore)
 
165
              --the.interface:add(the.highScore)
 
166
 
 
167
              the.over = Text:new{
 
168
                 y = the.app.height / 2,
 
169
                 width = the.app.width,
 
170
                 align = 'center',
 
171
                 font = 25,
 
172
                 text = "Game Over",
 
173
                 visible = false
 
174
              }
 
175
              the.interface:add(the.over)
 
176
 
 
177
 
 
178
              the.instructions = Text:new{
 
179
                 y = the.app.height / 2 + 32,
 
180
                 width = the.app.width,
 
181
                 align = 'center',
 
182
                 font = 12,
 
183
                 text = "Press Enter to start a new game\nPress Q to quit",
 
184
                 visible = false
 
185
              }
 
186
              the.interface:add(the.instructions)
138
187
 
139
188
              love.mouse.setGrab(true)
140
189
              love.mouse.setVisible(false)
147
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              self.gameStart = love.timer.getTime()
148
197
           end,
149
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   onUpdate = function(self, dt)
150
 
                 if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
 
199
                 if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
151
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                    local unseenRock = nil
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                    while not unseenRock do
153
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                       local rock = Rock:new{
177
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178
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                 the.bullets:collide(the.rockColliders)
179
228
 
 
229
                 -- this should really go somewhere else...
 
230
                 for _, planet in ipairs(the.planets.sprites) do
 
231
                    local indx, indy
 
232
                    local pvec = vector.new(
 
233
                       planet.x - the.player.x + planet.width / 2,
 
234
                       planet.y - the.player.y + planet.height / 2 )
 
235
 
 
236
                    -- TODO: is there a better way to specify the
 
237
                    -- screen rectangle?
 
238
                    if planet:intersects(the.player.x - the.app.width / 2,
 
239
                                         the.player.y - the.app.height / 2,
 
240
                                         the.app.width,
 
241
                                         the.app.height) then
 
242
                       -- planet is on the screen
 
243
                       planet.indicator.visible = false
 
244
                    else
 
245
                       planet.indicator.visible = true
 
246
 
 
247
                       if math.abs(pvec.x) / math.abs(pvec.y) > the.app.width / the.app.height then
 
248
                          indx = the.app.width / 2 * util.signOf(pvec.x) + 8
 
249
                          indy = the.app.width / 2 * pvec.y / math.abs(pvec.x)
 
250
                       else
 
251
                          indy = the.app.height / 2 * util.signOf(pvec.y) + 8
 
252
                          indx = the.app.height / 2 * pvec.x / math.abs(pvec.y)
 
253
                       end
 
254
 
 
255
                       planet.indicator.x = the.player.x + indx
 
256
                       planet.indicator.y = the.player.y + indy
 
257
                    end
 
258
                 end
 
259
 
180
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                 -- for _, mirror in ipairs(the.mirrors.sprites) do
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                 --    if not mirror.of then
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                 --       print('mirror:' .. inspect(mirror))
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                 -- end
186
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              end,
187
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   onEndFrame = function(self)
 
268
                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
 
269
                   the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
 
270
 
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                   if the.player.active then
189
 
                      local t = love.timer.getTime() - self.gameStart
190
 
                      local m = t / 60
191
 
                      local s = t % 60
192
 
 
193
 
                      the.score.text = string.format('Score: %d:%02d', m, s)
194
 
                      the.score.y = the.player.y - the.app.height / 2 + the.player.height
195
 
                      the.score.x = the.player.x - the.app.width / 2
 
272
                      self:updateScore()
196
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                   end
197
 
 
198
 
                   the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
199
 
                   the.highScore.x = the.player.x - the.app.width / 2
200
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                end,
201
275
   draw = function (self, x, y)
202
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             View.draw(self, x, y)
203
 
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
204
 
          end
 
277
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
278
          end,
 
279
   updateScore = function(self)
 
280
                    local t = love.timer.getTime() - self.gameStart
 
281
                    local m = t / 60
 
282
                    local s = t % 60
 
283
 
 
284
                    the.score.text = string.format('Score: %d:%02d', m, s)
 
285
                    --the.score.y = the.player.y - the.app.height / 2 + the.player.height
 
286
                    --the.score.x = the.player.x - the.app.width / 2 + the.player.width
 
287
 
 
288
                    --the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
 
289
                    --the.highScore.x = the.player.x - the.app.width / 2
 
290
                 end
205
291
}
206
292
 
207
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MenuScreen = View:extend {
225
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              math.randomseed(os.time())
226
312
 
227
313
              self.view = GameView:new()
 
314
 
228
315
              if DEBUG then
229
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                 self.console:watch('VERSION', 'VERSION')
230
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                 self.console:watch('updateTook', 'the.updateTook')
234
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                 self.console:watch('the.app.height', 'the.app.height')
235
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                 self.console:watch('num mirrors', '#the.mirrors.sprites')
236
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                 self.console:watch('num rocks', '#the.rocks.sprites')
 
324
                 self.console:watch('num planets', '#the.planets.sprites')
237
325
                 --self.console:watch('drawTook', 'the.drawTook')
238
326
 
239
327
                 -- back off that dark overlay a bit
241
329
              end
242
330
           end,
243
331
   onUpdate = function (self, dt)
244
 
                 if the.keys:justPressed('escape') then
245
 
                    self.quit()
 
332
                 if not (DEBUG and the.console.visible) then
 
333
                    if the.keys:justPressed('q') then
 
334
                       self.quit()
 
335
                    elseif the.keys:justPressed('return') then
 
336
                       if the.keys:pressed('alt') then
 
337
                          love.graphics.toggleFullscreen()
 
338
                       else
 
339
                          self.view = GameView:new()
 
340
                       end
 
341
                    elseif the.keys:justPressed('f1') then
 
342
                       local ss = love.graphics.newScreenshot()
 
343
                       ss:encode('screenshot-' ..love.timer.getTime()..'.png')
 
344
                    elseif the.keys:justPressed('f11') then
 
345
                       love.graphics.toggleFullscreen()
 
346
                    end
246
347
                 end
247
348
              end,
248
349
   update = function (self, dt)
253
354
               end
254
355
            end
255
356
}
 
357
 
 
358
realRun = love.run
 
359
function love.run()
 
360
   -- should fail silently if it can't go to fullscreen...
 
361
   love.graphics.toggleFullscreen()
 
362
 
 
363
   realRun()
 
364
end
 
 
b'\\ No newline at end of file'