28
shortestVector = function(from, to)
30
if from.x < the.app.width / 2 or
31
from.x > the.bg.width - the.app.width / 2 or
32
from.y < the.app.height / 2 or
33
from.y > the.bg.height - the.app.height / 2 then
34
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
37
if to.x < the.app.width / 2 or
38
to.x > the.bg.width - the.app.width / 2 or
39
to.y < the.app.height / 2 or
40
to.y > the.bg.height - the.app.height / 2 then
41
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
45
-- normalize grid to account for mirror zones
46
local fx = from.x - the.app.width / 2
47
local fy = from.y - the.app.height / 2
48
local tx = to.x - the.app.width / 2
49
local ty = to.y - the.app.height / 2
54
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
55
-- straight path is shorter
58
short.x = tx - fx - (the.bg.width - the.app.width)
62
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
63
-- straight path is shorter
66
short.y = ty - fy - (the.bg.height - the.app.height)
69
return vector.new(short.x, short.y)
34
73
GameView = View:extend {
35
77
onNew = function (self)
80
-- self:add(Fill:new{x=x*400, y=y*400,
81
-- width = 32, height = 32,
36
87
the.storage = Storage:new{filename = 'scores.lua'}
38
--if not the.storage.data.highScore then
39
-- print('initializing storage')
40
-- the.storage.data = {highScore = 0}
89
if not the.storage.data.highScore then
90
print('initializing storage')
91
the.storage.data = {highScore = 0}
94
--the.rockColliders = Group:new()
43
95
the.bullets = Group:new()
96
the.mirrors = Group:new()
97
--the.rocks = Group:new()
44
98
the.interface = Group:new()
45
99
the.planets = Group:new()
46
the.indicators = Group:new()
47
the.enemies = Group:new()
49
101
the.bg = Tile:new{
50
102
image = 'data/stars3.png',
56
108
self:add(the.planets)
58
110
--the.player = CrystalPlayer:new{x=400,y=300}
59
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
111
the.player = SpacePlayer:new{x=1366,y=768}
60
112
self:add(the.player)
61
113
self:add(the.player.thrust)
62
self:add(the.player.shield)
67
local e = Enemy:new{x = math.random(the.bg.width),
68
y = math.random(the.bg.height)}
69
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
71
self:add(e.thrust) -- why doesn't this work in Enemy.new?
115
--self:add(Enemy:new{x=400, y=300})
75
117
self:add(the.bullets)
76
self:add(the.indicators)
118
--self:add(the.rockColliders)
119
self:add(the.mirrors)
120
--self:add(the.rocks)
77
121
self:add(the.interface)
79
for _ = 1, math.random(3, 6) do
80
local planet = Planet:new{
123
for _ = 1, math.random(6) do
124
local planet = Tile:new{
125
image = 'data/planet1.png',
81
126
x = math.random(the.app.width / 2,
82
127
the.bg.width - the.app.width / 2),
83
128
y = math.random(the.app.height / 2,
115
182
love.mouse.setVisible(false)
116
183
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
185
--self:loadLayers('data/map.lua')
118
186
self.focus = the.player
187
--self:clampTo(self.map)
189
self.gameStart = love.timer.getTime()
120
191
onUpdate = function(self, dt)
121
if the.keys:justPressed('escape') then
122
PauseView:new():activate()
192
if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
193
local unseenRock = nil
194
while not unseenRock do
195
local rock = Rock:new{
196
x = math.random(the.app.width / 2,
197
the.bg.width - the.app.width / 2),
198
y = math.random(the.app.height / 2,
199
the.bg.height - the.app.height / 2),
201
x = math.random(-300, 300),
202
y = math.random(-300, 300),
203
rotation = math.random(-7, 7)
205
scale = math.random() + 0.5
208
local rockToPlayer = util.shortestVector(rock, the.player)
209
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
210
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
215
the.rocks:add(unseenRock)
217
self.lastRock = love.timer.getTime()
125
the.bullets:collide(the.planets)
126
the.bullets:collide(the.player)
127
the.bullets:collide(the.enemies)
220
the.bullets:collide(the.rockColliders)
222
-- for _, mirror in ipairs(the.mirrors.sprites) do
223
-- if not mirror.of then
224
-- print('mirror:' .. inspect(mirror))
225
-- error('mirror OF NOTHING')
129
229
onEndFrame = function(self)
130
230
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
131
231
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
233
if the.player.active then
133
237
draw = function (self, x, y)
134
238
View.draw(self, x, y)
135
239
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
241
updateScore = function(self)
242
local t = love.timer.getTime() - self.gameStart
246
the.score.text = string.format('Score: %d:%02d', m, s)
247
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
248
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
250
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
251
--the.highScore.x = the.player.x - the.app.width / 2
139
255
MenuScreen = View:extend {
178
296
onUpdate = function (self, dt)
179
297
if not (DEBUG and the.console.visible) then
180
if the.keys:justPressed('return') and the.keys:pressed('alt') then
181
love.graphics.toggleFullscreen()
298
if the.keys:justPressed('q') then
300
elseif the.keys:justPressed('return') then
301
if the.keys:pressed('alt') then
302
love.graphics.toggleFullscreen()
304
self.view = GameView:new()
182
306
elseif the.keys:justPressed('f1') then
183
307
local ss = love.graphics.newScreenshot()
184
308
ss:encode('screenshot-' ..love.timer.getTime()..'.png')