28
shortestVector = function(from, to)
30
if from.x < the.app.width / 2 or
31
from.x > the.bg.width - the.app.width / 2 or
32
from.y < the.app.height / 2 or
33
from.y > the.bg.height - the.app.height / 2 then
34
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
37
if to.x < the.app.width / 2 or
38
to.x > the.bg.width - the.app.width / 2 or
39
to.y < the.app.height / 2 or
40
to.y > the.bg.height - the.app.height / 2 then
41
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
45
-- normalize grid to account for mirror zones
46
local fx = from.x - the.app.width / 2
47
local fy = from.y - the.app.height / 2
48
local tx = to.x - the.app.width / 2
49
local ty = to.y - the.app.height / 2
54
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
55
-- straight path is shorter
58
short.x = tx - fx - (the.bg.width - the.app.width)
62
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
63
-- straight path is shorter
66
short.y = ty - fy - (the.bg.height - the.app.height)
69
return vector.new(short.x, short.y)
21
73
GameView = View:extend {
22
77
onNew = function (self)
25
self:add(Fill:new{x=x*400, y=y*400,
26
width = 32, height = 32,
80
-- self:add(Fill:new{x=x*400, y=y*400,
81
-- width = 32, height = 32,
87
the.storage = Storage:new{filename = 'scores.lua'}
89
if not the.storage.data.highScore then
90
print('initializing storage')
91
the.storage.data = {highScore = 0}
94
--the.rockColliders = Group:new()
95
the.bullets = Group:new()
96
the.mirrors = Group:new()
97
--the.rocks = Group:new()
98
the.interface = Group:new()
99
the.planets = Group:new()
102
image = 'data/stars3.png',
108
self:add(the.planets)
32
110
--the.player = CrystalPlayer:new{x=400,y=300}
33
the.player = SpacePlayer:new{x=400,y=300}
111
the.player = SpacePlayer:new{x=1366,y=768}
34
112
self:add(the.player)
36
self:add(Enemy:new{x=400, y=300})
113
self:add(the.player.thrust)
115
--self:add(Enemy:new{x=400, y=300})
117
self:add(the.bullets)
118
--self:add(the.rockColliders)
119
self:add(the.mirrors)
120
--self:add(the.rocks)
121
self:add(the.interface)
123
for _ = 1, math.random(6) do
124
local planet = Tile:new{
125
image = 'data/planet1.png',
126
x = math.random(the.app.width / 2,
127
the.bg.width - the.app.width / 2),
128
y = math.random(the.app.height / 2,
129
the.bg.height - the.app.height / 2),
130
rotation = math.random() * math.pi
132
the.planets:add(planet)
135
the.cursor = Cursor:new()
138
the.score = Text:new{
141
width = the.app.width,
144
the.interface:add(the.score)
146
local hs = the.storage.data.highScore
150
the.highScore = Text:new{
153
width = the.app.width,
156
text = string.format('High Score: %d:%02d', m, s)
158
the.interface:add(the.highScore)
161
y = the.app.height / 2,
162
width = the.app.width,
168
the.interface:add(the.over)
171
the.instructions = Text:new{
172
y = the.app.height / 2 + 32,
173
width = the.app.width,
176
text = "Press Enter to start a new game\nPress Q to quit",
179
the.interface:add(the.instructions)
38
181
love.mouse.setGrab(true)
39
--love.mouse.setVisible(false)
182
love.mouse.setVisible(false)
183
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
41
185
--self:loadLayers('data/map.lua')
42
186
self.focus = the.player
43
187
--self:clampTo(self.map)
189
self.gameStart = love.timer.getTime()
191
onUpdate = function(self, dt)
192
if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
193
local unseenRock = nil
194
while not unseenRock do
195
local rock = Rock:new{
196
x = math.random(the.app.width / 2,
197
the.bg.width - the.app.width / 2),
198
y = math.random(the.app.height / 2,
199
the.bg.height - the.app.height / 2),
201
x = math.random(-300, 300),
202
y = math.random(-300, 300),
203
rotation = math.random(-7, 7)
205
scale = math.random() + 0.5
208
local rockToPlayer = util.shortestVector(rock, the.player)
209
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
210
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
215
the.rocks:add(unseenRock)
217
self.lastRock = love.timer.getTime()
220
the.bullets:collide(the.rockColliders)
222
-- for _, mirror in ipairs(the.mirrors.sprites) do
223
-- if not mirror.of then
224
-- print('mirror:' .. inspect(mirror))
225
-- error('mirror OF NOTHING')
229
onEndFrame = function(self)
230
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
231
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
233
if the.player.active then
45
237
draw = function (self, x, y)
46
238
View.draw(self, x, y)
47
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
239
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
241
updateScore = function(self)
242
local t = love.timer.getTime() - self.gameStart
246
the.score.text = string.format('Score: %d:%02d', m, s)
247
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
248
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
250
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
251
--the.highScore.x = the.player.x - the.app.width / 2
51
255
MenuScreen = View:extend {
65
269
the.app = App:new {
66
270
onRun = function (self)
67
271
print('Version: ' .. VERSION)
273
math.randomseed(os.time())
68
275
self.view = GameView:new()
277
-- should fail silently if it can't go to fullscreen...
278
love.graphics.toggleFullscreen()
70
281
self.console:watch('VERSION', 'VERSION')
71
282
self.console:watch('updateTook', 'the.updateTook')
283
self.console:watch('the.player.x', 'the.player.x')
284
self.console:watch('the.player.y', 'the.player.y')
285
self.console:watch('the.app.width', 'the.app.width')
286
self.console:watch('the.app.height', 'the.app.height')
287
self.console:watch('num mirrors', '#the.mirrors.sprites')
288
self.console:watch('num rocks', '#the.rocks.sprites')
289
self.console:watch('num planets', '#the.planets.sprites')
72
290
--self.console:watch('drawTook', 'the.drawTook')
292
-- back off that dark overlay a bit
293
self.console.fill.fill[4] = 75
75
296
onUpdate = function (self, dt)
76
if the.keys:justPressed('escape') then
297
if not (DEBUG and the.console.visible) then
298
if the.keys:justPressed('q') then
300
elseif the.keys:justPressed('return') then
301
if the.keys:pressed('alt') then
302
love.graphics.toggleFullscreen()
304
self.view = GameView:new()
306
elseif the.keys:justPressed('f1') then
307
local ss = love.graphics.newScreenshot()
308
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
309
elseif the.keys:justPressed('f11') then
310
love.graphics.toggleFullscreen()
80
314
update = function (self, dt)