/traderous

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Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-06-10 21:37:59 UTC
  • Revision ID: josh@9ix.org-20130610213759-drnecjpritehmz3t
bigger area, more planets

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DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
--__ = require 'underscore'
 
5
vector = require 'vector'
 
6
--inspect = require 'inspect'
 
7
 
 
8
require 'group'
6
9
 
7
10
require 'version'
 
11
require 'wrap_tile'
 
12
require 'mirror'
8
13
require 'player'
9
14
require 'enemy'
 
15
require 'cursor'
 
16
require 'bullet'
 
17
require 'rock'
 
18
require 'boom'
10
19
 
11
20
util = {
12
21
   signOf = function(value)
15
24
               else
16
25
                  return -1
17
26
               end
18
 
            end
 
27
            end,
 
28
   shortestVector = function(from, to)
 
29
                       if STRICT then
 
30
                          if from.x < the.app.width / 2 or
 
31
                             from.x > the.bg.width - the.app.width / 2 or
 
32
                             from.y < the.app.height / 2 or
 
33
                             from.y > the.bg.height - the.app.height / 2 then
 
34
                             error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
 
35
                          end
 
36
 
 
37
                          if to.x < the.app.width / 2 or
 
38
                             to.x > the.bg.width - the.app.width / 2 or
 
39
                             to.y < the.app.height / 2 or
 
40
                             to.y > the.bg.height - the.app.height / 2 then
 
41
                             error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
 
42
                          end
 
43
                       end
 
44
 
 
45
                       -- normalize grid to account for mirror zones
 
46
                       local fx = from.x - the.app.width / 2
 
47
                       local fy = from.y - the.app.height / 2
 
48
                       local tx = to.x - the.app.width / 2
 
49
                       local ty = to.y - the.app.height / 2
 
50
 
 
51
                       local short = {}
 
52
 
 
53
                       -- pick shorter x
 
54
                       if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
 
55
                          -- straight path is shorter
 
56
                          short.x = tx - fx
 
57
                       else
 
58
                          short.x = tx - fx - (the.bg.width - the.app.width)
 
59
                       end
 
60
 
 
61
                       -- pick shorter y
 
62
                       if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
 
63
                          -- straight path is shorter
 
64
                          short.y = ty - fy
 
65
                       else
 
66
                          short.y = ty - fy - (the.bg.height - the.app.height)
 
67
                       end
 
68
 
 
69
                       return vector.new(short.x, short.y)
 
70
                    end
19
71
}
20
72
 
21
73
GameView = View:extend {
 
74
   lastRock = 0,
 
75
   rockInterval = 1,
 
76
   gameStart = 0,
22
77
   onNew = function (self)
23
 
              for x = 1,30 do
24
 
                 for y = 1,30 do
25
 
                    self:add(Fill:new{x=x*400, y=y*400,
26
 
                                      width = 32, height = 32,
27
 
                                      fill = {0,0,255}
28
 
                                   })
29
 
                 end
 
78
              -- for x = 1,30 do
 
79
              --    for y = 1,30 do
 
80
              --       self:add(Fill:new{x=x*400, y=y*400,
 
81
              --                         width = 32, height = 32,
 
82
              --                         fill = {0,0,255}
 
83
              --                      })
 
84
              --    end
 
85
              -- end
 
86
 
 
87
              the.storage = Storage:new{filename = 'scores.lua'}
 
88
              the.storage:load()
 
89
              if not the.storage.data.highScore then
 
90
                 print('initializing storage')
 
91
                 the.storage.data = {highScore = 0}
30
92
              end
31
93
 
 
94
              --the.rockColliders = Group:new()
 
95
              the.bullets = Group:new()
 
96
              the.mirrors = Group:new()
 
97
              --the.rocks = Group:new()
 
98
              the.interface = Group:new()
 
99
              the.planets = Group:new()
 
100
 
 
101
              the.bg = Tile:new{
 
102
                 image = 'data/stars3.png',
 
103
                 width = 13660,
 
104
                 height = 7680
 
105
              }
 
106
              self:add(the.bg)
 
107
 
 
108
              self:add(the.planets)
 
109
 
32
110
              --the.player = CrystalPlayer:new{x=400,y=300}
33
 
              the.player = SpacePlayer:new{x=400,y=300}
 
111
              the.player = SpacePlayer:new{x=1366,y=768}
34
112
              self:add(the.player)
35
 
 
36
 
              self:add(Enemy:new{x=400, y=300})
 
113
              self:add(the.player.thrust)
 
114
 
 
115
              --self:add(Enemy:new{x=400, y=300})
 
116
 
 
117
              self:add(the.bullets)
 
118
              --self:add(the.rockColliders)
 
119
              self:add(the.mirrors)
 
120
              --self:add(the.rocks)
 
121
              self:add(the.interface)
 
122
 
 
123
              for _ = 1, math.random(6) do
 
124
                 local planet = Tile:new{
 
125
                    image = 'data/planet1.png',
 
126
                    x = math.random(the.app.width / 2,
 
127
                                    the.bg.width - the.app.width / 2),
 
128
                    y = math.random(the.app.height / 2,
 
129
                                    the.bg.height - the.app.height / 2),
 
130
                    rotation = math.random() * math.pi
 
131
                 }
 
132
                 the.planets:add(planet)
 
133
              end
 
134
 
 
135
              the.cursor = Cursor:new()
 
136
              self:add(the.cursor)
 
137
 
 
138
              the.score = Text:new{
 
139
                 x = 8,
 
140
                 y = 8,
 
141
                 width = the.app.width,
 
142
                 --align = 'center',
 
143
                 font = 25}
 
144
              the.interface:add(the.score)
 
145
 
 
146
              local hs = the.storage.data.highScore
 
147
              local m = hs / 60
 
148
              local s = hs % 60
 
149
 
 
150
              the.highScore = Text:new{
 
151
                 x = -8,
 
152
                 y = 8,
 
153
                 width = the.app.width,
 
154
                 align = 'right',
 
155
                 font = 25,
 
156
                 text = string.format('High Score: %d:%02d', m, s)
 
157
              }
 
158
              the.interface:add(the.highScore)
 
159
 
 
160
              the.over = Text:new{
 
161
                 y = the.app.height / 2,
 
162
                 width = the.app.width,
 
163
                 align = 'center',
 
164
                 font = 25,
 
165
                 text = "Game Over",
 
166
                 visible = false
 
167
              }
 
168
              the.interface:add(the.over)
 
169
 
 
170
 
 
171
              the.instructions = Text:new{
 
172
                 y = the.app.height / 2 + 32,
 
173
                 width = the.app.width,
 
174
                 align = 'center',
 
175
                 font = 12,
 
176
                 text = "Press Enter to start a new game\nPress Q to quit",
 
177
                 visible = false
 
178
              }
 
179
              the.interface:add(the.instructions)
37
180
 
38
181
              love.mouse.setGrab(true)
39
 
              --love.mouse.setVisible(false)
 
182
              love.mouse.setVisible(false)
 
183
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
40
184
 
41
185
              --self:loadLayers('data/map.lua')
42
186
              self.focus = the.player
43
187
              --self:clampTo(self.map)
 
188
 
 
189
              self.gameStart = love.timer.getTime()
44
190
           end,
 
191
   onUpdate = function(self, dt)
 
192
                 if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
 
193
                    local unseenRock = nil
 
194
                    while not unseenRock do
 
195
                       local rock = Rock:new{
 
196
                          x = math.random(the.app.width / 2,
 
197
                                          the.bg.width - the.app.width / 2),
 
198
                          y = math.random(the.app.height / 2,
 
199
                                          the.bg.height - the.app.height / 2),
 
200
                          velocity = {
 
201
                             x = math.random(-300, 300),
 
202
                             y = math.random(-300, 300),
 
203
                             rotation = math.random(-7, 7)
 
204
                          },
 
205
                          scale = math.random() + 0.5
 
206
                       }
 
207
 
 
208
                       local rockToPlayer = util.shortestVector(rock, the.player)
 
209
                       if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
 
210
                           math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
 
211
                         unseenRock = rock
 
212
                        end
 
213
                    end
 
214
 
 
215
                    the.rocks:add(unseenRock)
 
216
 
 
217
                    self.lastRock = love.timer.getTime()
 
218
                 end
 
219
 
 
220
                 the.bullets:collide(the.rockColliders)
 
221
 
 
222
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
 
223
                 --    if not mirror.of then
 
224
                 --       print('mirror:' .. inspect(mirror))
 
225
                 --       error('mirror OF NOTHING')
 
226
                 --    end
 
227
                 -- end
 
228
              end,
 
229
   onEndFrame = function(self)
 
230
                   the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
 
231
                   the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
 
232
 
 
233
                   if the.player.active then
 
234
                      self:updateScore()
 
235
                   end
 
236
                end,
45
237
   draw = function (self, x, y)
46
238
             View.draw(self, x, y)
47
 
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
48
 
          end
 
239
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
240
          end,
 
241
   updateScore = function(self)
 
242
                    local t = love.timer.getTime() - self.gameStart
 
243
                    local m = t / 60
 
244
                    local s = t % 60
 
245
 
 
246
                    the.score.text = string.format('Score: %d:%02d', m, s)
 
247
                    --the.score.y = the.player.y - the.app.height / 2 + the.player.height
 
248
                    --the.score.x = the.player.x - the.app.width / 2 + the.player.width
 
249
 
 
250
                    --the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
 
251
                    --the.highScore.x = the.player.x - the.app.width / 2
 
252
                 end
49
253
}
50
254
 
51
255
MenuScreen = View:extend {
65
269
the.app = App:new {
66
270
   onRun = function (self)
67
271
              print('Version: ' .. VERSION)
 
272
 
 
273
              math.randomseed(os.time())
 
274
 
68
275
              self.view = GameView:new()
 
276
 
 
277
              -- should fail silently if it can't go to fullscreen...
 
278
              love.graphics.toggleFullscreen()
 
279
 
69
280
              if DEBUG then
70
281
                 self.console:watch('VERSION', 'VERSION')
71
282
                 self.console:watch('updateTook', 'the.updateTook')
 
283
                 self.console:watch('the.player.x', 'the.player.x')
 
284
                 self.console:watch('the.player.y', 'the.player.y')
 
285
                 self.console:watch('the.app.width', 'the.app.width')
 
286
                 self.console:watch('the.app.height', 'the.app.height')
 
287
                 self.console:watch('num mirrors', '#the.mirrors.sprites')
 
288
                 self.console:watch('num rocks', '#the.rocks.sprites')
 
289
                 self.console:watch('num planets', '#the.planets.sprites')
72
290
                 --self.console:watch('drawTook', 'the.drawTook')
 
291
 
 
292
                 -- back off that dark overlay a bit
 
293
                 self.console.fill.fill[4] = 75
73
294
              end
74
295
           end,
75
296
   onUpdate = function (self, dt)
76
 
                 if the.keys:justPressed('escape') then
77
 
                    self.quit()
 
297
                 if not (DEBUG and the.console.visible) then
 
298
                    if the.keys:justPressed('q') then
 
299
                       self.quit()
 
300
                    elseif the.keys:justPressed('return') then
 
301
                       if the.keys:pressed('alt') then
 
302
                          love.graphics.toggleFullscreen()
 
303
                       else
 
304
                          self.view = GameView:new()
 
305
                       end
 
306
                    elseif the.keys:justPressed('f1') then
 
307
                       local ss = love.graphics.newScreenshot()
 
308
                       ss:encode('screenshot-' ..love.timer.getTime()..'.png')
 
309
                    elseif the.keys:justPressed('f11') then
 
310
                       love.graphics.toggleFullscreen()
 
311
                    end
78
312
                 end
79
313
              end,
80
314
   update = function (self, dt)