76
73
GameView = View:extend {
77
77
onNew = function (self)
80
-- self:add(Fill:new{x=x*400, y=y*400,
81
-- width = 32, height = 32,
78
87
the.storage = Storage:new{filename = 'scores.lua'}
80
--if not the.storage.data.highScore then
81
-- print('initializing storage')
82
-- the.storage.data = {highScore = 0}
89
if not the.storage.data.highScore then
90
print('initializing storage')
91
the.storage.data = {highScore = 0}
94
--the.rockColliders = Group:new()
85
95
the.bullets = Group:new()
96
the.mirrors = Group:new()
97
--the.rocks = Group:new()
86
98
the.interface = Group:new()
87
99
the.planets = Group:new()
88
the.indicators = Group:new()
89
the.enemies = Group:new()
91
101
the.bg = Tile:new{
92
102
image = 'data/stars3.png',
98
108
self:add(the.planets)
100
110
--the.player = CrystalPlayer:new{x=400,y=300}
101
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
111
the.player = SpacePlayer:new{x=1366,y=768}
102
112
self:add(the.player)
103
113
self:add(the.player.thrust)
104
self:add(the.player.shield)
106
self:add(the.enemies)
108
local e = Enemy:new{x=400, y=300}
109
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
111
self:add(e.thrust) -- why doesn't this work in Enemy.new?
115
--self:add(Enemy:new{x=400, y=300})
114
117
self:add(the.bullets)
115
self:add(the.indicators)
118
--self:add(the.rockColliders)
119
self:add(the.mirrors)
120
--self:add(the.rocks)
116
121
self:add(the.interface)
118
123
for _ = 1, math.random(6) do
119
local planet = Planet:new{
124
local planet = Tile:new{
125
image = 'data/planet1.png',
120
126
x = math.random(the.app.width / 2,
121
127
the.bg.width - the.app.width / 2),
122
128
y = math.random(the.app.height / 2,
129
135
the.cursor = Cursor:new()
130
136
self:add(the.cursor)
138
the.score = Text:new{
141
width = the.app.width,
144
the.interface:add(the.score)
146
local hs = the.storage.data.highScore
150
the.highScore = Text:new{
153
width = the.app.width,
156
text = string.format('High Score: %d:%02d', m, s)
158
the.interface:add(the.highScore)
161
y = the.app.height / 2,
162
width = the.app.width,
168
the.interface:add(the.over)
171
the.instructions = Text:new{
172
y = the.app.height / 2 + 32,
173
width = the.app.width,
176
text = "Press Enter to start a new game\nPress Q to quit",
179
the.interface:add(the.instructions)
132
181
love.mouse.setGrab(true)
133
182
love.mouse.setVisible(false)
134
183
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
185
--self:loadLayers('data/map.lua')
136
186
self.focus = the.player
187
--self:clampTo(self.map)
189
self.gameStart = love.timer.getTime()
138
191
onUpdate = function(self, dt)
139
the.bullets:collide(the.planets)
140
the.bullets:collide(the.player)
141
the.bullets:collide(the.enemies)
192
if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
193
local unseenRock = nil
194
while not unseenRock do
195
local rock = Rock:new{
196
x = math.random(the.app.width / 2,
197
the.bg.width - the.app.width / 2),
198
y = math.random(the.app.height / 2,
199
the.bg.height - the.app.height / 2),
201
x = math.random(-300, 300),
202
y = math.random(-300, 300),
203
rotation = math.random(-7, 7)
205
scale = math.random() + 0.5
208
local rockToPlayer = util.shortestVector(rock, the.player)
209
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
210
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
215
the.rocks:add(unseenRock)
217
self.lastRock = love.timer.getTime()
220
the.bullets:collide(the.rockColliders)
222
-- for _, mirror in ipairs(the.mirrors.sprites) do
223
-- if not mirror.of then
224
-- print('mirror:' .. inspect(mirror))
225
-- error('mirror OF NOTHING')
143
229
onEndFrame = function(self)
144
230
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
145
231
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
233
if the.player.active then
147
237
draw = function (self, x, y)
148
238
View.draw(self, x, y)
149
239
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
241
updateScore = function(self)
242
local t = love.timer.getTime() - self.gameStart
246
the.score.text = string.format('Score: %d:%02d', m, s)
247
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
248
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
250
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
251
--the.highScore.x = the.player.x - the.app.width / 2
153
255
MenuScreen = View:extend {