22
22
local velLimit = 400
23
23
--local velLimit = 50
24
SpacePlayer = Tile:extend{
24
SpacePlayer = WrapTile:extend{
25
25
image = 'data/ship.png',
26
26
maxVelocity = {x=velLimit,y=velLimit},
27
27
minVelocity = {x=-velLimit, y=-velLimit},
29
onNew = function(self)
30
self.thrust = Tile:new{image = 'data/thrust.png'}
29
32
onStartFrame = function(self)
39
42
if mouseVec:len2() > 64^2 then
40
43
self.acceleration = vector.new(300, 0)
41
44
self.acceleration:rotate_inplace(self.rotation)
45
self.thrust.visible = true
43
47
self.acceleration = {x=0, y=0}
48
self.thrust.visible = false
49
if DEBUG and the.console.visible then
50
self.velocity = {x=0, y=0}
46
54
if the.mouse:pressed() and -- assumes left button
48
56
the.cursor:inTargetArea() then
51
x = self.x, y = self.y,
59
x = self.x + self.width / 2,
60
y = self.y + self.height / 2,
54
62
self.lastFired = love.timer.getTime()
57
65
onUpdate = function(self)
58
if self.x < the.app.width / 2 then
59
self.x = the.bg.width - the.app.width / 2
60
elseif self.x > the.bg.width - the.app.width / 2 then
61
self.x = the.app.width / 2
64
if self.y < the.app.height / 2 then
65
self.y = the.bg.height - the.app.height / 2
66
elseif self.y > the.bg.height - the.app.height / 2 then
67
self.y = the.app.height / 2
66
self.thrust.x = self.x - self.width
67
self.thrust.y = self.y
68
self.thrust.rotation = self.rotation
70
onEndFrame = function(self)
71
self:collide(the.rockColliders)
73
onCollide = function(self, other)
74
if other:instanceOf(RockCollider) then
75
the.app.view:add( Boom:new {
78
velocity = { rotation = 5 }
84
the.over.visible = true
85
the.instructions.visible = true
86
the.app.view:updateScore()
88
local score = love.timer.getTime() - the.app.view.gameStart
89
if score > the.storage.data.highScore then
90
the.storage.data.highScore = score
93
the.highScore.text = string.format(
94
'High Score: %d:%02d', score / 60, score % 60
b'\\ No newline at end of file'