/traderous

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Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-06-09 23:09:16 UTC
  • Revision ID: josh@9ix.org-20130609230916-jdtvrn226f3vnijm
add planet, remove rocks

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                 the.storage.data = {highScore = 0}
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              end
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              the.rockColliders = Group:new()
 
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              --the.rockColliders = Group:new()
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              the.bullets = Group:new()
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              the.mirrors = Group:new()
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              the.rocks = Group:new()
 
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              --the.rocks = Group:new()
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              the.interface = Group:new()
 
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              the.planets = Group:new()
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              the.bg = Tile:new{
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                 image = 'data/stars3.png',
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              }
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              self:add(the.bg)
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              self:add(the.planets)
 
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              --the.player = CrystalPlayer:new{x=400,y=300}
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              the.player = SpacePlayer:new{x=1366,y=768}
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              self:add(the.player)
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              --self:add(Enemy:new{x=400, y=300})
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              self:add(the.bullets)
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              self:add(the.rockColliders)
 
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              --self:add(the.rockColliders)
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              self:add(the.mirrors)
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              self:add(the.rocks)
 
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              --self:add(the.rocks)
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              self:add(the.interface)
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              local planet = Tile:new{
 
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                 image = 'data/planet1.png',
 
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                 x = math.random(the.app.width / 2,
 
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                                 the.bg.width - the.app.width / 2),
 
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                 y = math.random(the.app.height / 2,
 
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                                 the.bg.height - the.app.height / 2),
 
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              }
 
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              the.planets:add(planet)
 
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              the.cursor = Cursor:new()
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              self:add(the.cursor)
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              self.gameStart = love.timer.getTime()
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           end,
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   onUpdate = function(self, dt)
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                 if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
 
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                 if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
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                    local unseenRock = nil
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                    while not unseenRock do
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                       local rock = Rock:new{