28
shortestVector = function(from, to)
30
if from.x < the.app.width / 2 or
31
from.x > the.bg.width - the.app.width / 2 or
32
from.y < the.app.height / 2 or
33
from.y > the.bg.height - the.app.height / 2 then
34
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
37
if to.x < the.app.width / 2 or
38
to.x > the.bg.width - the.app.width / 2 or
39
to.y < the.app.height / 2 or
40
to.y > the.bg.height - the.app.height / 2 then
41
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
45
-- normalize grid to account for mirror zones
46
local fx = from.x - the.app.width / 2
47
local fy = from.y - the.app.height / 2
48
local tx = to.x - the.app.width / 2
49
local ty = to.y - the.app.height / 2
54
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
55
-- straight path is shorter
58
short.x = tx - fx - (the.bg.width - the.app.width)
62
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
63
-- straight path is shorter
66
short.y = ty - fy - (the.bg.height - the.app.height)
69
return vector.new(short.x, short.y)
36
73
GameView = View:extend {
37
77
onNew = function (self)
38
the.storage = Storage:new{filename = 'world.lua'}
80
-- self:add(Fill:new{x=x*400, y=y*400,
81
-- width = 32, height = 32,
87
the.storage = Storage:new{filename = 'scores.lua'}
40
--if not the.storage.data.highScore then
41
-- print('initializing storage')
42
-- the.storage.data = {highScore = 0}
89
if not the.storage.data.highScore then
90
print('initializing storage')
91
the.storage.data = {highScore = 0}
94
--the.rockColliders = Group:new()
45
95
the.bullets = Group:new()
96
the.mirrors = Group:new()
97
--the.rocks = Group:new()
46
98
the.interface = Group:new()
47
99
the.planets = Group:new()
48
the.planetLabels = Group:new()
49
the.indicators = Group:new()
50
the.enemies = Group:new()
52
-- init bg before build/load since planets need to know bg size
53
101
the.bg = Tile:new{
54
102
image = 'data/stars3.png',
60
if self.newWorld or not the.storage.data.player then
61
the.storage.data = {planets = {}}
63
-- build planets from random
64
for _ = 1, math.random(3, 6) do
65
local planet = Planet:new{
66
x = math.random(the.app.width / 2,
67
the.bg.width - the.app.width / 2),
68
y = math.random(the.app.height / 2,
69
the.bg.height - the.app.height / 2),
70
rotation = math.random() * math.pi
72
the.planets:add(planet)
73
table.insert(the.storage.data.planets, {
76
rotation = planet.rotation,
83
local player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
85
the.storage.data.player = {x = player.x,
89
cargoSpace = player.cargoSpace
94
-- load planets with x, y, goods
95
for _, planetData in ipairs(the.storage.data.planets) do
96
the.planets:add(Planet:new(planetData))
99
-- load player with cargo, money, position
100
the.player = SpacePlayer:new(the.storage.data.player)
102
-- reload storage as we've turned it all into objects
106
109
self:add(the.planets)
107
self:add(the.planetLabels)
111
--the.player = CrystalPlayer:new{x=400,y=300}
112
the.player = SpacePlayer:new{x=1366,y=768}
109
113
self:add(the.player)
110
114
self:add(the.player.thrust)
111
self:add(the.player.shield)
113
self:add(the.enemies)
116
local e = Enemy:new{x = math.random(the.bg.width),
117
y = math.random(the.bg.height)}
118
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
120
self:add(e.thrust) -- why doesn't this work in Enemy.new?
116
--self:add(Enemy:new{x=400, y=300})
124
118
self:add(the.bullets)
125
self:add(the.indicators)
119
--self:add(the.rockColliders)
120
self:add(the.mirrors)
121
--self:add(the.rocks)
126
122
self:add(the.interface)
124
local planet = Tile:new{
125
image = 'data/planet1.png',
126
x = math.random(the.app.width / 2,
127
the.bg.width - the.app.width / 2),
128
y = math.random(the.app.height / 2,
129
the.bg.height - the.app.height / 2),
131
the.planets:add(planet)
128
133
the.cursor = Cursor:new()
129
134
self:add(the.cursor)
136
the.score = Text:new{
139
width = the.app.width,
142
the.interface:add(the.score)
144
local hs = the.storage.data.highScore
148
the.highScore = Text:new{
151
width = the.app.width,
154
text = string.format('High Score: %d:%02d', m, s)
156
the.interface:add(the.highScore)
159
y = the.app.height / 2,
160
width = the.app.width,
166
the.interface:add(the.over)
169
the.instructions = Text:new{
170
y = the.app.height / 2 + 32,
171
width = the.app.width,
174
text = "Press Enter to start a new game\nPress Q to quit",
177
the.interface:add(the.instructions)
131
179
love.mouse.setGrab(true)
132
180
love.mouse.setVisible(false)
133
181
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
183
--self:loadLayers('data/map.lua')
135
184
self.focus = the.player
185
--self:clampTo(self.map)
187
self.gameStart = love.timer.getTime()
137
189
onUpdate = function(self, dt)
138
if the.keys:justPressed('escape') then
139
PauseView:new():activate()
190
if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
191
local unseenRock = nil
192
while not unseenRock do
193
local rock = Rock:new{
194
x = math.random(the.app.width / 2,
195
the.bg.width - the.app.width / 2),
196
y = math.random(the.app.height / 2,
197
the.bg.height - the.app.height / 2),
199
x = math.random(-300, 300),
200
y = math.random(-300, 300),
201
rotation = math.random(-7, 7)
203
scale = math.random() + 0.5
206
local rockToPlayer = util.shortestVector(rock, the.player)
207
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
208
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
213
the.rocks:add(unseenRock)
215
self.lastRock = love.timer.getTime()
142
the.bullets:collide(the.planets)
143
the.bullets:collide(the.player)
144
the.bullets:collide(the.enemies)
218
the.bullets:collide(the.rockColliders)
220
-- for _, mirror in ipairs(the.mirrors.sprites) do
221
-- if not mirror.of then
222
-- print('mirror:' .. inspect(mirror))
223
-- error('mirror OF NOTHING')
146
227
onEndFrame = function(self)
147
228
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
148
229
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
231
if the.player.active then
150
235
draw = function (self, x, y)
151
236
View.draw(self, x, y)
152
237
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
239
updateScore = function(self)
240
local t = love.timer.getTime() - self.gameStart
244
the.score.text = string.format('Score: %d:%02d', m, s)
245
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
246
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
248
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
249
--the.highScore.x = the.player.x - the.app.width / 2
156
253
MenuScreen = View:extend {