76
73
GameView = View:extend {
77
77
onNew = function (self)
80
-- self:add(Fill:new{x=x*400, y=y*400,
81
-- width = 32, height = 32,
78
87
the.storage = Storage:new{filename = 'scores.lua'}
80
--if not the.storage.data.highScore then
81
-- print('initializing storage')
82
-- the.storage.data = {highScore = 0}
89
if not the.storage.data.highScore then
90
print('initializing storage')
91
the.storage.data = {highScore = 0}
94
--the.rockColliders = Group:new()
85
95
the.bullets = Group:new()
96
the.mirrors = Group:new()
97
--the.rocks = Group:new()
86
98
the.interface = Group:new()
87
99
the.planets = Group:new()
88
the.indicators = Group:new()
89
the.enemies = Group:new()
91
101
the.bg = Tile:new{
92
102
image = 'data/stars3.png',
98
109
self:add(the.planets)
100
111
--the.player = CrystalPlayer:new{x=400,y=300}
101
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
112
the.player = SpacePlayer:new{x=1366,y=768}
102
113
self:add(the.player)
103
114
self:add(the.player.thrust)
104
self:add(the.player.shield)
106
self:add(the.enemies)
108
local e = Enemy:new{x=400, y=300}
109
--local e = Enemy:new{x=the.bg.width / 2, y=the.bg.height / 2}
111
self:add(e.thrust) -- why doesn't this work in Enemy.new?
116
--self:add(Enemy:new{x=400, y=300})
114
118
self:add(the.bullets)
115
self:add(the.indicators)
119
--self:add(the.rockColliders)
120
self:add(the.mirrors)
121
--self:add(the.rocks)
116
122
self:add(the.interface)
118
for _ = 1, math.random(6) do
119
local planet = Planet:new{
120
x = math.random(the.app.width / 2,
121
the.bg.width - the.app.width / 2),
122
y = math.random(the.app.height / 2,
123
the.bg.height - the.app.height / 2),
124
rotation = math.random() * math.pi
126
the.planets:add(planet)
124
local planet = Tile:new{
125
image = 'data/planet1.png',
126
x = math.random(the.app.width / 2,
127
the.bg.width - the.app.width / 2),
128
y = math.random(the.app.height / 2,
129
the.bg.height - the.app.height / 2),
131
the.planets:add(planet)
129
133
the.cursor = Cursor:new()
130
134
self:add(the.cursor)
136
the.score = Text:new{
139
width = the.app.width,
142
the.interface:add(the.score)
144
local hs = the.storage.data.highScore
148
the.highScore = Text:new{
151
width = the.app.width,
154
text = string.format('High Score: %d:%02d', m, s)
156
the.interface:add(the.highScore)
159
y = the.app.height / 2,
160
width = the.app.width,
166
the.interface:add(the.over)
169
the.instructions = Text:new{
170
y = the.app.height / 2 + 32,
171
width = the.app.width,
174
text = "Press Enter to start a new game\nPress Q to quit",
177
the.interface:add(the.instructions)
132
179
love.mouse.setGrab(true)
133
180
love.mouse.setVisible(false)
134
181
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
183
--self:loadLayers('data/map.lua')
136
184
self.focus = the.player
185
--self:clampTo(self.map)
187
self.gameStart = love.timer.getTime()
138
189
onUpdate = function(self, dt)
139
the.bullets:collide(the.planets)
140
the.bullets:collide(the.player)
141
the.bullets:collide(the.enemies)
190
if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
191
local unseenRock = nil
192
while not unseenRock do
193
local rock = Rock:new{
194
x = math.random(the.app.width / 2,
195
the.bg.width - the.app.width / 2),
196
y = math.random(the.app.height / 2,
197
the.bg.height - the.app.height / 2),
199
x = math.random(-300, 300),
200
y = math.random(-300, 300),
201
rotation = math.random(-7, 7)
203
scale = math.random() + 0.5
206
local rockToPlayer = util.shortestVector(rock, the.player)
207
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
208
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
213
the.rocks:add(unseenRock)
215
self.lastRock = love.timer.getTime()
218
the.bullets:collide(the.rockColliders)
220
-- for _, mirror in ipairs(the.mirrors.sprites) do
221
-- if not mirror.of then
222
-- print('mirror:' .. inspect(mirror))
223
-- error('mirror OF NOTHING')
143
227
onEndFrame = function(self)
144
228
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
145
229
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
231
if the.player.active then
147
235
draw = function (self, x, y)
148
236
View.draw(self, x, y)
149
237
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
239
updateScore = function(self)
240
local t = love.timer.getTime() - self.gameStart
244
the.score.text = string.format('Score: %d:%02d', m, s)
245
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
246
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
248
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
249
--the.highScore.x = the.player.x - the.app.width / 2
153
253
MenuScreen = View:extend {
191
293
onUpdate = function (self, dt)
192
if not (DEBUG and the.console.visible) then
193
if the.keys:justPressed('q') then
195
elseif the.keys:justPressed('return') then
196
if the.keys:pressed('alt') then
197
love.graphics.toggleFullscreen()
199
self.view = GameView:new()
201
elseif the.keys:justPressed('f1') then
202
local ss = love.graphics.newScreenshot()
203
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
204
elseif the.keys:justPressed('f11') then
294
if the.keys:justPressed('q') then
296
elseif the.keys:justPressed('return') then
297
if the.keys:pressed('alt') then
205
298
love.graphics.toggleFullscreen()
300
self.view = GameView:new()
302
elseif the.keys:justPressed('f1') then
303
local ss = love.graphics.newScreenshot()
304
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
305
elseif the.keys:justPressed('f11') then
306
love.graphics.toggleFullscreen()
209
309
update = function (self, dt)