/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-06-09 23:09:16 UTC
  • Revision ID: josh@9ix.org-20130609230916-jdtvrn226f3vnijm
add planet, remove rocks

Show diffs side-by-side

added added

removed removed

Lines of Context:
16
16
require 'bullet'
17
17
require 'rock'
18
18
require 'boom'
19
 
require 'planet'
20
19
 
21
20
util = {
22
21
   signOf = function(value)
98
97
              --the.rocks = Group:new()
99
98
              the.interface = Group:new()
100
99
              the.planets = Group:new()
101
 
              the.indicators = Group:new()
102
100
 
103
101
              the.bg = Tile:new{
104
102
                 image = 'data/stars3.png',
105
 
                 width = 13660,
106
 
                 height = 7680
 
103
                 -- 1366x768 * 3
 
104
                 width = 4098,
 
105
                 height = 2304
107
106
              }
108
107
              self:add(the.bg)
109
108
 
110
109
              self:add(the.planets)
111
110
 
112
111
              --the.player = CrystalPlayer:new{x=400,y=300}
113
 
              the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
 
112
              the.player = SpacePlayer:new{x=1366,y=768}
114
113
              self:add(the.player)
115
114
              self:add(the.player.thrust)
116
115
 
120
119
              --self:add(the.rockColliders)
121
120
              self:add(the.mirrors)
122
121
              --self:add(the.rocks)
123
 
              self:add(the.indicators)
124
122
              self:add(the.interface)
125
123
 
126
 
              for _ = 1, math.random(6) do
127
 
                 local planet = Planet:new{
128
 
                    x = math.random(the.app.width / 2,
129
 
                                    the.bg.width - the.app.width / 2),
130
 
                    y = math.random(the.app.height / 2,
131
 
                                    the.bg.height - the.app.height / 2),
132
 
                    rotation = math.random() * math.pi
133
 
                 }
134
 
                 the.planets:add(planet)
135
 
              end
 
124
              local planet = Tile:new{
 
125
                 image = 'data/planet1.png',
 
126
                 x = math.random(the.app.width / 2,
 
127
                                 the.bg.width - the.app.width / 2),
 
128
                 y = math.random(the.app.height / 2,
 
129
                                 the.bg.height - the.app.height / 2),
 
130
              }
 
131
              the.planets:add(planet)
136
132
 
137
133
              the.cursor = Cursor:new()
138
134
              self:add(the.cursor)
143
139
                 width = the.app.width,
144
140
                 --align = 'center',
145
141
                 font = 25}
146
 
              --the.interface:add(the.score)
 
142
              the.interface:add(the.score)
147
143
 
148
144
              local hs = the.storage.data.highScore
149
145
              local m = hs / 60
157
153
                 font = 25,
158
154
                 text = string.format('High Score: %d:%02d', m, s)
159
155
              }
160
 
              --the.interface:add(the.highScore)
 
156
              the.interface:add(the.highScore)
161
157
 
162
158
              the.over = Text:new{
163
159
                 y = the.app.height / 2,
221
217
 
222
218
                 the.bullets:collide(the.rockColliders)
223
219
 
224
 
                 -- this should really go somewhere else...
225
 
                 for _, planet in ipairs(the.planets.sprites) do
226
 
                    local indx, indy
227
 
                    local pvec = vector.new(
228
 
                       planet.x - the.player.x + planet.width / 2,
229
 
                       planet.y - the.player.y + planet.height / 2 )
230
 
 
231
 
                    -- TODO: is there a better way to specify the
232
 
                    -- screen rectangle?
233
 
                    if planet:intersects(the.player.x - the.app.width / 2,
234
 
                                         the.player.y - the.app.height / 2,
235
 
                                         the.app.width,
236
 
                                         the.app.height) then
237
 
                       -- planet is on the screen
238
 
                       planet.indicator.visible = false
239
 
                    else
240
 
                       planet.indicator.visible = true
241
 
 
242
 
                       if math.abs(pvec.x) / math.abs(pvec.y) > the.app.width / the.app.height then
243
 
                          indx = (the.app.width / 2 - 10) * util.signOf(pvec.x) + 8
244
 
                          indy = (the.app.width / 2 - 10) * pvec.y / math.abs(pvec.x)
245
 
                       else
246
 
                          indy = (the.app.height / 2 - 10) * util.signOf(pvec.y) + 8
247
 
                          indx = (the.app.height / 2 - 10) * pvec.x / math.abs(pvec.y)
248
 
                       end
249
 
 
250
 
                       planet.indicator.x = the.player.x + indx
251
 
                       planet.indicator.y = the.player.y + indy
252
 
                    end
253
 
                 end
254
 
 
255
220
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
256
221
                 --    if not mirror.of then
257
222
                 --       print('mirror:' .. inspect(mirror))
307
272
 
308
273
              self.view = GameView:new()
309
274
 
 
275
              -- should fail silently if it can't go to fullscreen...
 
276
              love.graphics.toggleFullscreen()
 
277
 
310
278
              if DEBUG then
311
279
                 self.console:watch('VERSION', 'VERSION')
312
280
                 self.console:watch('updateTook', 'the.updateTook')
316
284
                 self.console:watch('the.app.height', 'the.app.height')
317
285
                 self.console:watch('num mirrors', '#the.mirrors.sprites')
318
286
                 self.console:watch('num rocks', '#the.rocks.sprites')
319
 
                 self.console:watch('num planets', '#the.planets.sprites')
320
287
                 --self.console:watch('drawTook', 'the.drawTook')
321
288
 
322
289
                 -- back off that dark overlay a bit
324
291
              end
325
292
           end,
326
293
   onUpdate = function (self, dt)
327
 
                 if not (DEBUG and the.console.visible) then
328
 
                    if the.keys:justPressed('q') then
329
 
                       self.quit()
330
 
                    elseif the.keys:justPressed('return') then
331
 
                       if the.keys:pressed('alt') then
332
 
                          love.graphics.toggleFullscreen()
333
 
                       else
334
 
                          self.view = GameView:new()
335
 
                       end
336
 
                    elseif the.keys:justPressed('f1') then
337
 
                       local ss = love.graphics.newScreenshot()
338
 
                       ss:encode('screenshot-' ..love.timer.getTime()..'.png')
339
 
                    elseif the.keys:justPressed('f11') then
 
294
                 if the.keys:justPressed('q') then
 
295
                    self.quit()
 
296
                 elseif the.keys:justPressed('return') then
 
297
                    if the.keys:pressed('alt') then
340
298
                       love.graphics.toggleFullscreen()
 
299
                    else
 
300
                       self.view = GameView:new()
341
301
                    end
 
302
                 elseif the.keys:justPressed('f1') then
 
303
                    local ss = love.graphics.newScreenshot()
 
304
                    ss:encode('screenshot-' ..love.timer.getTime()..'.png')
 
305
                 elseif the.keys:justPressed('f11') then
 
306
                    love.graphics.toggleFullscreen()
342
307
                 end
343
308
              end,
344
309
   update = function (self, dt)
349
314
               end
350
315
            end
351
316
}
352
 
 
353
 
realRun = love.run
354
 
function love.run()
355
 
   -- should fail silently if it can't go to fullscreen...
356
 
   love.graphics.toggleFullscreen()
357
 
 
358
 
   realRun()
359
 
end
 
 
b'\\ No newline at end of file'