91
91
the.storage.data = {highScore = 0}
94
the.rockColliders = Group:new()
94
--the.rockColliders = Group:new()
95
95
the.bullets = Group:new()
96
96
the.mirrors = Group:new()
97
the.rocks = Group:new()
97
--the.rocks = Group:new()
98
the.interface = Group:new()
99
the.planets = Group:new()
99
101
the.bg = Tile:new{
100
102
image = 'data/stars3.png',
109
self:add(the.planets)
107
111
--the.player = CrystalPlayer:new{x=400,y=300}
108
112
the.player = SpacePlayer:new{x=1366,y=768}
109
113
self:add(the.player)
114
self:add(the.player.thrust)
111
116
--self:add(Enemy:new{x=400, y=300})
113
118
self:add(the.bullets)
114
self:add(the.rockColliders)
119
--self:add(the.rockColliders)
115
120
self:add(the.mirrors)
121
--self:add(the.rocks)
122
self:add(the.interface)
124
local planet = Tile:new{
125
image = 'data/planet1.png',
126
x = math.random(the.app.width / 2,
127
the.bg.width - the.app.width / 2),
128
y = math.random(the.app.height / 2,
129
the.bg.height - the.app.height / 2),
131
the.planets:add(planet)
118
133
the.cursor = Cursor:new()
119
134
self:add(the.cursor)
121
136
the.score = Text:new{
122
139
width = the.app.width,
123
140
--align = 'center',
142
the.interface:add(the.score)
127
144
local hs = the.storage.data.highScore
128
145
local m = hs / 60
129
146
local s = hs % 60
131
148
the.highScore = Text:new{
132
151
width = the.app.width,
135
154
text = string.format('High Score: %d:%02d', m, s)
137
self:add(the.highScore)
156
the.interface:add(the.highScore)
159
y = the.app.height / 2,
160
width = the.app.width,
166
the.interface:add(the.over)
169
the.instructions = Text:new{
170
y = the.app.height / 2 + 32,
171
width = the.app.width,
174
text = "Press Enter to start a new game\nPress Q to quit",
177
the.interface:add(the.instructions)
139
179
love.mouse.setGrab(true)
140
180
love.mouse.setVisible(false)
147
187
self.gameStart = love.timer.getTime()
149
189
onUpdate = function(self, dt)
150
if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
190
if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
151
191
local unseenRock = nil
152
192
while not unseenRock do
153
193
local rock = Rock:new{
187
227
onEndFrame = function(self)
228
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
229
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
188
231
if the.player.active then
189
232
self:updateScore()
201
244
the.score.text = string.format('Score: %d:%02d', m, s)
202
the.score.y = the.player.y - the.app.height / 2 + the.player.height
203
the.score.x = the.player.x - the.app.width / 2 + the.player.width
245
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
246
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
205
the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
206
the.highScore.x = the.player.x - the.app.width / 2
248
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
249
--the.highScore.x = the.player.x - the.app.width / 2
228
271
math.randomseed(os.time())
230
273
self.view = GameView:new()
275
-- should fail silently if it can't go to fullscreen...
276
love.graphics.toggleFullscreen()
232
279
self.console:watch('VERSION', 'VERSION')
233
280
self.console:watch('updateTook', 'the.updateTook')
246
293
onUpdate = function (self, dt)
247
if the.keys:justPressed('escape') then
294
if the.keys:justPressed('q') then
296
elseif the.keys:justPressed('return') then
297
if the.keys:pressed('alt') then
298
love.graphics.toggleFullscreen()
300
self.view = GameView:new()
302
elseif the.keys:justPressed('f1') then
303
local ss = love.graphics.newScreenshot()
304
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
305
elseif the.keys:justPressed('f11') then
306
love.graphics.toggleFullscreen()
251
309
update = function (self, dt)