95
95
the.bullets = Group:new()
96
96
the.mirrors = Group:new()
97
97
the.rocks = Group:new()
98
the.interface = Group:new()
99
100
the.bg = Tile:new{
100
101
image = 'data/stars3.png',
107
108
--the.player = CrystalPlayer:new{x=400,y=300}
108
109
the.player = SpacePlayer:new{x=1366,y=768}
109
110
self:add(the.player)
111
self:add(the.player.thrust)
111
113
--self:add(Enemy:new{x=400, y=300})
114
116
self:add(the.rockColliders)
115
117
self:add(the.mirrors)
116
118
self:add(the.rocks)
119
self:add(the.interface)
118
121
the.cursor = Cursor:new()
119
122
self:add(the.cursor)
121
124
the.score = Text:new{
122
127
width = the.app.width,
130
the.interface:add(the.score)
127
132
local hs = the.storage.data.highScore
128
133
local m = hs / 60
129
134
local s = hs % 60
131
136
the.highScore = Text:new{
132
139
width = the.app.width,
135
142
text = string.format('High Score: %d:%02d', m, s)
137
self:add(the.highScore)
144
the.interface:add(the.highScore)
147
y = the.app.height / 2,
148
width = the.app.width,
154
the.interface:add(the.over)
157
the.instructions = Text:new{
158
y = the.app.height / 2 + 32,
159
width = the.app.width,
162
text = "Press Enter to start a new game\nPress Q to quit",
165
the.interface:add(the.instructions)
139
167
love.mouse.setGrab(true)
140
168
love.mouse.setVisible(false)
187
215
onEndFrame = function(self)
216
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
217
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
188
219
if the.player.active then
189
local t = love.timer.getTime() - self.gameStart
193
the.score.text = string.format('Score: %d:%02d', m, s)
194
the.score.y = the.player.y - the.app.height / 2 + the.player.height
195
the.score.x = the.player.x - the.app.width / 2
198
the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
199
the.highScore.x = the.player.x - the.app.width / 2
201
223
draw = function (self, x, y)
202
224
View.draw(self, x, y)
203
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
225
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
227
updateScore = function(self)
228
local t = love.timer.getTime() - self.gameStart
232
the.score.text = string.format('Score: %d:%02d', m, s)
233
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
234
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
236
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
237
--the.highScore.x = the.player.x - the.app.width / 2
207
241
MenuScreen = View:extend {
225
259
math.randomseed(os.time())
227
261
self.view = GameView:new()
263
-- should fail silently if it can't go to fullscreen...
264
love.graphics.toggleFullscreen()
229
267
self.console:watch('VERSION', 'VERSION')
230
268
self.console:watch('updateTook', 'the.updateTook')
243
281
onUpdate = function (self, dt)
244
if the.keys:justPressed('escape') then
282
if the.keys:justPressed('q') then
284
elseif the.keys:justPressed('return') then
285
if the.keys:pressed('alt') then
286
love.graphics.toggleFullscreen()
288
self.view = GameView:new()
290
elseif the.keys:justPressed('f1') then
291
local ss = love.graphics.newScreenshot()
292
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
293
elseif the.keys:justPressed('f11') then
294
love.graphics.toggleFullscreen()
248
297
update = function (self, dt)