/traderous

To get this branch, use:
bzr branch http://9ix.org/bzr/traderous

« back to all changes in this revision

Viewing changes to planet.lua

  • Committer: Josh C
  • Date: 2013-06-08 00:02:37 UTC
  • Revision ID: josh@9ix.org-20130608000237-v50hyqvrinp5g4rs
try to make setting screen resolution more reliable

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
 
Planet = Tile:extend {
2
 
   image = 'data/planet1.png',
3
 
   potentialGoods = {
4
 
      {name = 'Bobble-Headed Dolls',
5
 
       low = 50, med = 100, high = 150,
6
 
       chance = 0.5},
7
 
      {name = 'Alliance Foodstuffs',
8
 
       low = 100, med = 250, high = 400,
9
 
       chance = 0.8},
10
 
      {name = 'Antique Weapons',
11
 
       low = 5000, med = 6000, high = 8000,
12
 
       chance = 0.1}
13
 
   },
14
 
   potentialNames = {
15
 
      'Planet A',
16
 
      'Planet B',
17
 
      'Planet C',
18
 
      'Planet D',
19
 
      'Planet E',
20
 
      'Planet F',
21
 
   },
22
 
   goods = {},
23
 
   onNew = function (self)
24
 
              self.indicator = Tile:new{ image = 'data/planet1ind.png' }
25
 
              the.indicators:add(self.indicator)
26
 
 
27
 
              while not self.name do
28
 
                 local name = self.potentialNames[math.random(#self.potentialNames)]
29
 
                 local inUse = false
30
 
                 for _, planet in ipairs(the.planets.sprites) do
31
 
                    if name == planet.name then inUse = true end
32
 
                 end
33
 
 
34
 
                 if not inUse then
35
 
                    self.name = name
36
 
                 end
37
 
              end
38
 
 
39
 
              while #self.goods == 0 do
40
 
                 for _, good in ipairs(self.potentialGoods) do
41
 
                    if math.random() < good.chance then
42
 
                       local tier = math.random(4) -- betw 1 and 4
43
 
                       if tier == 1 then
44
 
                          table.insert(self.goods, {good.name, good.low})
45
 
                       elseif tier ==2 then
46
 
                          table.insert(self.goods, {good.name, good.high})
47
 
                       else
48
 
                          -- double chance for med (3 or 4)
49
 
                          table.insert(self.goods, {good.name, good.med})
50
 
                       end
51
 
                    end
52
 
                 end
53
 
              end
54
 
           end,
55
 
   onUpdate = function (self)
56
 
                 if the.keys:justPressed('l') then
57
 
                    local hw = self.width / 2
58
 
                    local pvec = vector.new(the.player.x - (self.x + hw),
59
 
                                            the.player.y - (self.y + hw))
60
 
 
61
 
                    if pvec:len2() < hw ^ 2 then
62
 
                       the.player.velocity = {x=0, y=0}
63
 
                       the.player.acceleration = {x=0, y=0}
64
 
 
65
 
                       -- save player data
66
 
                       the.storage.data.player = {x = the.player.x,
67
 
                                                  y = the.player.y,
68
 
                                                  money = the.player.money,
69
 
                                                  goods = the.player.goods,
70
 
                                                  cargoSpace = the.player.cargoSpace
71
 
                                               }
72
 
                       the.storage:save()
73
 
 
74
 
                       tradeView = TradeView:new{ planet = self }
75
 
                       tradeView:activate()
76
 
                    end
77
 
                 end
78
 
              end,
79
 
   onEndFrame = function (self)
80
 
                   local indx, indy
81
 
                   local pvec = vector.new(
82
 
                      self.x - the.player.x + self.width / 2,
83
 
                      self.y - the.player.y + self.height / 2 )
84
 
 
85
 
                   -- TODO: is there a better way to specify the
86
 
                   -- screen rectangle?
87
 
                   if self:intersects(the.player.x - the.app.width / 2,
88
 
                                      the.player.y - the.app.height / 2,
89
 
                                      the.app.width,
90
 
                                      the.app.height) then
91
 
                      -- planet is on the screen
92
 
                      self.indicator.visible = false
93
 
                   else
94
 
                      self.indicator.visible = true
95
 
 
96
 
                      if math.abs(pvec.x) / math.abs(pvec.y) > the.app.width / the.app.height then
97
 
                         indx = (the.app.width / 2 - 10) * util.signOf(pvec.x) + 8
98
 
                         indy = (the.app.width / 2 - 10) * pvec.y / math.abs(pvec.x)
99
 
                      else
100
 
                         indy = (the.app.height / 2 - 10) * util.signOf(pvec.y) + 8
101
 
                         indx = (the.app.height / 2 - 10) * pvec.x / math.abs(pvec.y)
102
 
                      end
103
 
 
104
 
                      self.indicator.x = the.player.x + indx
105
 
                      self.indicator.y = the.player.y + indy
106
 
                   end
107
 
 
108
 
                end,
109
 
   onCollide = function (self, other)
110
 
                  if other:instanceOf(Bullet) then
111
 
                     the.bullets:remove(other)
112
 
                     other:die()
113
 
                  end
114
 
               end
115
 
}
 
 
b'\\ No newline at end of file'