/traderous

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Viewing changes to game_over.lua

  • Committer: Josh C
  • Date: 2013-06-08 00:02:37 UTC
  • Revision ID: josh@9ix.org-20130608000237-v50hyqvrinp5g4rs
try to make setting screen resolution more reliable

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Lines of Context:
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GameOver = Group:extend {
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   onNew = function (self)
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              self.died = love.timer.getTime()
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              local boxW = 200
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              local boxH = 70
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              local boxL = the.app.width / 2 - boxW / 2
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              local boxT = the.app.height / 2 - boxH / 2
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              local boxR = boxL + boxW
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              local boxB = boxT + boxH
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              self.boxT = boxT
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              local lh = 26 -- line height
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              self:add(Fill:new{
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                          fill = {255,255,255},
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                          x = boxL - 1,
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                          y = boxT - 1,
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                          width = boxW + 2,
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                          height = boxH + 2,
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                       })
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              self:add(Fill:new{
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                          fill = {0,0,0},
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                          x = boxL,
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                          y = boxT,
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                          width = boxW,
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                          height = boxH,
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                       })
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              self:add(Text:new{
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                          text = 'You died',
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                          x = boxL,
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                          y = boxT + 10,
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                          width = boxW,
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                          font = 16,
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                          align = 'center'
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                       })
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              self.timer = Text:new{
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                 text = 'Respawning in ...',
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                 x = boxL,
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                 y = boxT + 40,
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                 width = boxW,
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                 font = 16,
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                 align = 'center'
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              }
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              self:add(self.timer)
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           end,
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   onUpdate = function (self)
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                 local time = math.floor(self.died + 5.9 - love.timer.getTime())
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                 self.timer.text = 'Respawning in ' .. time .. '...'
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                 if time <= 0 then
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                    local m = math.ceil(the.player.money * .8)
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                    the.player = SpacePlayer:new{
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                       x = the.storage.data.player.x,
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                       y = the.storage.data.player.y,
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                       money = m,
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                       cargoSpace = the.storage.data.player.cargoSpace
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                    }
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                    the.app.view:add(the.player)
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                    the.app.view:add(the.player.thrust)
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                    the.app.view:add(the.player.shield)
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                    the.app.view.focus = the.player
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                    the.interface:remove(self)
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                 end
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              end
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}
 
 
b'\\ No newline at end of file'