94
95
the.bullets = Group:new()
95
96
the.mirrors = Group:new()
96
97
the.rocks = Group:new()
98
the.interface = Group:new()
98
100
the.bg = Tile:new{
99
101
image = 'data/stars3.png',
106
108
--the.player = CrystalPlayer:new{x=400,y=300}
107
109
the.player = SpacePlayer:new{x=1366,y=768}
108
110
self:add(the.player)
111
self:add(the.player.thrust)
110
113
--self:add(Enemy:new{x=400, y=300})
113
116
self:add(the.rockColliders)
114
117
self:add(the.mirrors)
115
118
self:add(the.rocks)
119
self:add(the.interface)
117
121
the.cursor = Cursor:new()
118
122
self:add(the.cursor)
120
124
the.score = Text:new{
121
127
width = the.app.width,
130
the.interface:add(the.score)
126
132
local hs = the.storage.data.highScore
127
133
local m = hs / 60
128
134
local s = hs % 60
130
136
the.highScore = Text:new{
131
139
width = the.app.width,
134
142
text = string.format('High Score: %d:%02d', m, s)
136
self:add(the.highScore)
144
the.interface:add(the.highScore)
147
y = the.app.height / 2,
148
width = the.app.width,
154
the.interface:add(the.over)
157
the.instructions = Text:new{
158
y = the.app.height / 2 + 32,
159
width = the.app.width,
162
text = "Press Enter to start a new game\nPress Q to quit",
165
the.interface:add(the.instructions)
138
167
love.mouse.setGrab(true)
139
168
love.mouse.setVisible(false)
146
175
self.gameStart = love.timer.getTime()
148
177
onUpdate = function(self, dt)
149
if love.timer.getTime() > self.lastRock + self.rockInterval then
178
if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
150
179
local unseenRock = nil
151
180
while not unseenRock do
152
181
local rock = Rock:new{
177
206
the.bullets:collide(the.rockColliders)
208
-- for _, mirror in ipairs(the.mirrors.sprites) do
209
-- if not mirror.of then
210
-- print('mirror:' .. inspect(mirror))
211
-- error('mirror OF NOTHING')
179
215
onEndFrame = function(self)
216
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
217
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
180
219
if the.player.active then
181
local t = love.timer.getTime() - self.gameStart
185
the.score.text = string.format('Score: %d:%02d', m, s)
186
the.score.y = the.player.y - the.app.height / 2 + the.player.height
187
the.score.x = the.player.x - the.app.width / 2
190
the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
191
the.highScore.x = the.player.x - the.app.width / 2
193
223
draw = function (self, x, y)
194
224
View.draw(self, x, y)
195
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
225
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
227
updateScore = function(self)
228
local t = love.timer.getTime() - self.gameStart
232
the.score.text = string.format('Score: %d:%02d', m, s)
233
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
234
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
236
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
237
--the.highScore.x = the.player.x - the.app.width / 2
199
241
MenuScreen = View:extend {
224
266
self.console:watch('the.player.y', 'the.player.y')
225
267
self.console:watch('the.app.width', 'the.app.width')
226
268
self.console:watch('the.app.height', 'the.app.height')
269
self.console:watch('num mirrors', '#the.mirrors.sprites')
270
self.console:watch('num rocks', '#the.rocks.sprites')
227
271
--self.console:watch('drawTook', 'the.drawTook')
229
273
-- back off that dark overlay a bit
233
277
onUpdate = function (self, dt)
234
if the.keys:justPressed('escape') then
278
if the.keys:justPressed('q') then
280
elseif the.keys:justPressed('return') then
281
self.view = GameView:new()
238
284
update = function (self, dt)