10
local dx = love.mouse.getX() - the.app.width / 2
11
local dy = love.mouse.getY() - the.app.height / 2
10
--local dx = the.mouse.x - 400
11
--local dy = the.mouse.y - 300
12
local dx = love.mouse.getX() - 400
13
local dy = love.mouse.getY() - 300
13
15
self.acceleration.x = dx * 10
14
16
self.acceleration.y = dy * 10
18
love.mouse.setPosition(the.app.width /2, the.app.height/2)
20
-- NOTE: actually, maybe I want to show the mouse?
21
love.mouse.setPosition(400,300)
24
SpacePlayer = Tile:extend{
25
image = 'data/ship.png',
26
maxVelocity = {x=velLimit,y=velLimit},
27
minVelocity = {x=-velLimit, y=-velLimit},
25
SpacePlayer = Fill:extend{
29
29
onStartFrame = function(self)
30
30
--local dx = love.mouse.getX() - self.x
31
31
--local dy = love.mouse.getY() - self.y
32
local dx = love.mouse.getX() - the.app.width / 2
33
local dy = love.mouse.getY() - the.app.height / 2
32
local dx = love.mouse.getX() - 400
33
local dy = love.mouse.getY() - 300
36
36
self.acceleration.x = dx * 2
37
37
self.acceleration.y = dy * 2
39
--TODO: acceleration limit. It should at least be proportional (not 16:9)
41
if the.mouse:pressed() and -- assumes left button
42
love.timer.getTime() - self.lastFired > 0.25 and
43
the.cursor:inTargetArea() then
46
x = self.x, y = self.y,
49
self.lastFired = love.timer.getTime()
52
onUpdate = function(self)
53
self.rotation = math.atan2(self.velocity.y, self.velocity.x)
b'\\ No newline at end of file'