1
local accelLimit = 300 * 2 -- same as the player, yes?
2
local velLimit = 600 -- same as player
4
image = 'data/enemy.png',
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maxVelocity = {x=velLimit,y=velLimit},
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minVelocity = {x=-velLimit, y=-velLimit},
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onUpdate = function(self)
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-- find where player is relative to us
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local dx = the.player.x - self.x
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local dy = the.player.y - self.y
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if math.abs(dx) > math.abs(accelLimit) then
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ax = accelLimit * util.signOf(dx)
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ay = accelLimit * math.abs(dx) / dy
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elseif math.abs(dy) > math.abs(accelLimit) then
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ay = accelLimit * util.signOf(dy)
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ax = accelLimit * math.abs(dy) / dx
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self.acceleration.x = ax
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self.acceleration.y = ay
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self.rotation = math.atan2(self.velocity.y, self.velocity.x)
b'\\ No newline at end of file'