75
73
GameView = View:extend {
76
77
onNew = function (self)
80
-- self:add(Fill:new{x=x*400, y=y*400,
81
-- width = 32, height = 32,
77
87
the.storage = Storage:new{filename = 'scores.lua'}
79
--if not the.storage.data.highScore then
80
-- print('initializing storage')
81
-- the.storage.data = {highScore = 0}
89
if not the.storage.data.highScore then
90
print('initializing storage')
91
the.storage.data = {highScore = 0}
94
the.rockColliders = Group:new()
84
95
the.bullets = Group:new()
96
the.mirrors = Group:new()
97
the.rocks = Group:new()
85
98
the.interface = Group:new()
86
the.planets = Group:new()
87
the.indicators = Group:new()
89
100
the.bg = Tile:new{
90
101
image = 'data/stars3.png',
98
108
--the.player = CrystalPlayer:new{x=400,y=300}
99
the.player = SpacePlayer:new{x=the.bg.width / 2, y=the.bg.height / 2}
109
the.player = SpacePlayer:new{x=1366,y=768}
100
110
self:add(the.player)
101
self:add(the.player.thrust)
103
self:add(Enemy:new{x=400, y=300})
112
--self:add(Enemy:new{x=400, y=300})
105
114
self:add(the.bullets)
106
self:add(the.indicators)
115
self:add(the.rockColliders)
116
self:add(the.mirrors)
107
118
self:add(the.interface)
109
for _ = 1, math.random(6) do
110
local planet = Planet:new{
111
x = math.random(the.app.width / 2,
112
the.bg.width - the.app.width / 2),
113
y = math.random(the.app.height / 2,
114
the.bg.height - the.app.height / 2),
115
rotation = math.random() * math.pi
117
the.planets:add(planet)
120
120
the.cursor = Cursor:new()
121
121
self:add(the.cursor)
123
the.score = Text:new{
126
width = the.app.width,
129
the.interface:add(the.score)
131
local hs = the.storage.data.highScore
135
the.highScore = Text:new{
138
width = the.app.width,
141
text = string.format('High Score: %d:%02d', m, s)
143
the.interface:add(the.highScore)
146
y = the.app.height / 2,
147
width = the.app.width,
153
the.interface:add(the.over)
156
the.instructions = Text:new{
157
y = the.app.height / 2 + 32,
158
width = the.app.width,
161
text = "Press Enter to start a new game\nPress Q to quit",
164
the.interface:add(the.instructions)
123
166
love.mouse.setGrab(true)
124
167
love.mouse.setVisible(false)
125
168
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
170
--self:loadLayers('data/map.lua')
127
171
self.focus = the.player
172
--self:clampTo(self.map)
174
self.gameStart = love.timer.getTime()
129
176
onUpdate = function(self, dt)
130
the.bullets:collide(the.planets)
177
if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
178
local unseenRock = nil
179
while not unseenRock do
180
local rock = Rock:new{
181
x = math.random(the.app.width / 2,
182
the.bg.width - the.app.width / 2),
183
y = math.random(the.app.height / 2,
184
the.bg.height - the.app.height / 2),
186
x = math.random(-300, 300),
187
y = math.random(-300, 300),
188
rotation = math.random(-7, 7)
190
scale = math.random() + 0.5
193
local rockToPlayer = util.shortestVector(rock, the.player)
194
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
195
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
200
the.rocks:add(unseenRock)
202
self.lastRock = love.timer.getTime()
205
the.bullets:collide(the.rockColliders)
207
-- for _, mirror in ipairs(the.mirrors.sprites) do
208
-- if not mirror.of then
209
-- print('mirror:' .. inspect(mirror))
210
-- error('mirror OF NOTHING')
132
214
onEndFrame = function(self)
133
215
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
134
216
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
218
if the.player.active then
136
222
draw = function (self, x, y)
137
223
View.draw(self, x, y)
138
224
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
226
updateScore = function(self)
227
local t = love.timer.getTime() - self.gameStart
231
the.score.text = string.format('Score: %d:%02d', m, s)
232
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
233
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
235
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
236
--the.highScore.x = the.player.x - the.app.width / 2
142
240
MenuScreen = View:extend {