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Viewing changes to rock.lua

  • Committer: Josh C
  • Date: 2013-05-20 16:51:19 UTC
  • Revision ID: josh@9ix.org-20130520165119-mkjh7d9408e6ig0u
extract updating score.  update score again when you calc high score - 
should mitigate a bug I saw happen when thor played that put final score 
+ high score out of sync

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Rock = WrapTile:extend {
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   image = 'data/rock.png'
 
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   image = 'data/rock.png',
 
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   onNew = function(self)
 
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              --self.velocity = util.shortestVector(self, the.player):normalized() * 10
 
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              --self.scale = 1
 
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              self.collider = RockCollider:new{
 
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                 --x = self.x,
 
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                 --y = self.y,
 
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                 width = self.width * self.scale,
 
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                 height = self.height * self.scale,
 
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                 rock = self
 
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              }
 
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              the.rockColliders:add(self.collider)
 
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           end,
 
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   onUpdate = function(self, dt)
 
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                 self.collider.x = self.x + self.width / 2 * (1 - self.scale)
 
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                 self.collider.y = self.y + self.height / 2 * (1 - self.scale)
 
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                 --self.collider.rotation = self.rotation -- ???
 
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              end,
 
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   onEndFrame = function(self)
 
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                   -- onEndFrame to give a chance to go out of bounds then wrap
 
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                   if DEBUG and the.console.visible then
 
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                      if not self.text then
 
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                         self.text = Text:new()
 
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                         the.view:add(self.text)
 
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                      end
 
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                      local pVec = util.shortestVector(self, the.player)
 
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                      self.text.text = pVec.x .. ', ' .. pVec.y
 
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                      self.text.x, self.text.y = self.x, self.y
 
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                      self.text.visible = true
 
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                   else
 
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                      if self.text then
 
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                         self.text.visible = false
 
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                      end
 
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                   end
 
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                end
 
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}
 
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RockCollider = Fill:extend {
 
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   fill = {0,0,255},
 
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   onUpdate = function(self, dt)
 
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                 self.visible = DEBUG and the.console.visible
 
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              end,
 
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   onCollide = function(self, other)
 
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                  if other:instanceOf(Bullet) then
 
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                     local b = Boom:new {
 
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                        x = self.x,
 
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                        y = self.y,
 
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                        velocity = {
 
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                           rotation = util.signOf(self.rock.rotation) * 5
 
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                        }
 
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                     }
 
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                     the.app.view:add(b)
 
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                     the.rocks:remove(self.rock)
 
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                     the.rockColliders:remove(self)
 
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                     self.rock = nil -- break circular reference
 
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                     the.bullets:remove(other)
 
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                     other:die()
 
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                  end
 
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               end
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}
 
 
b'\\ No newline at end of file'