23
23
--local velLimit = 50
24
SpacePlayer = Tile:extend{
24
SpacePlayer = WrapTile:extend{
25
25
image = 'data/ship.png',
26
26
maxVelocity = {x=velLimit,y=velLimit},
27
27
minVelocity = {x=-velLimit, y=-velLimit},
29
29
onStartFrame = function(self)
30
--local dx = love.mouse.getX() - self.x
31
--local dy = love.mouse.getY() - self.y
32
local dx = love.mouse.getX() - the.app.width / 2
33
local dy = love.mouse.getY() - the.app.height / 2
36
self.acceleration.x = dx * 2
37
self.acceleration.y = dy * 2
39
--TODO: acceleration limit. It should at least be proportional (not 16:9)
32
local mouseVec = vector.new(
33
love.mouse.getX() - the.app.width / 2,
34
love.mouse.getY() - the.app.height / 2
37
self.rotation = math.atan2(mouseVec.y, mouseVec.x)
39
if mouseVec:len2() > 64^2 then
40
self.acceleration = vector.new(300, 0)
41
self.acceleration:rotate_inplace(self.rotation)
43
self.acceleration = {x=0, y=0}
44
if DEBUG and the.console.visible then
45
self.velocity = {x=0, y=0}
41
49
if the.mouse:pressed() and -- assumes left button
42
50
love.timer.getTime() - self.lastFired > 0.25 and
43
51
the.cursor:inTargetArea() then
46
x = self.x, y = self.y,
54
x = self.x + self.width / 2,
55
y = self.y + self.height / 2,
49
57
self.lastFired = love.timer.getTime()
52
60
onUpdate = function(self)
53
self.rotation = math.atan2(self.velocity.y, self.velocity.x)
62
onEndFrame = function(self)
63
self:collide(the.rockColliders)
65
onCollide = function(self, other)
66
if other:instanceOf(RockCollider) then
67
the.app.view:add( Boom:new {
70
velocity = { rotation = 5 }
75
local over = Text:new{
77
x = self.x - the.app.width / 2,
78
width = the.app.width,
82
the.app.view:add(over)
84
the.app.view:updateScore()
86
local score = love.timer.getTime() - the.app.view.gameStart
87
if score > the.storage.data.highScore then
88
the.storage.data.highScore = score
91
the.highScore.text = string.format(
92
'High Score: %d:%02d', score / 60, score % 60
b'\\ No newline at end of file'