91
91
the.storage.data = {highScore = 0}
94
--the.rockColliders = Group:new()
94
the.rockColliders = Group:new()
95
95
the.bullets = Group:new()
96
96
the.mirrors = Group:new()
97
--the.rocks = Group:new()
98
the.interface = Group:new()
99
the.planets = Group:new()
97
the.rocks = Group:new()
101
99
the.bg = Tile:new{
102
100
image = 'data/stars3.png',
108
self:add(the.planets)
110
107
--the.player = CrystalPlayer:new{x=400,y=300}
111
108
the.player = SpacePlayer:new{x=1366,y=768}
112
109
self:add(the.player)
113
self:add(the.player.thrust)
115
111
--self:add(Enemy:new{x=400, y=300})
117
113
self:add(the.bullets)
118
--self:add(the.rockColliders)
114
self:add(the.rockColliders)
119
115
self:add(the.mirrors)
120
--self:add(the.rocks)
121
self:add(the.interface)
123
for _ = 1, math.random(6) do
124
local planet = Tile:new{
125
image = 'data/planet1.png',
126
x = math.random(the.app.width / 2,
127
the.bg.width - the.app.width / 2),
128
y = math.random(the.app.height / 2,
129
the.bg.height - the.app.height / 2),
130
rotation = math.random() * math.pi
132
the.planets:add(planet)
135
118
the.cursor = Cursor:new()
136
119
self:add(the.cursor)
138
121
the.score = Text:new{
141
122
width = the.app.width,
144
the.interface:add(the.score)
146
127
local hs = the.storage.data.highScore
147
128
local m = hs / 60
148
129
local s = hs % 60
150
131
the.highScore = Text:new{
153
132
width = the.app.width,
156
135
text = string.format('High Score: %d:%02d', m, s)
158
the.interface:add(the.highScore)
161
y = the.app.height / 2,
162
width = the.app.width,
168
the.interface:add(the.over)
171
the.instructions = Text:new{
172
y = the.app.height / 2 + 32,
173
width = the.app.width,
176
text = "Press Enter to start a new game\nPress Q to quit",
179
the.interface:add(the.instructions)
137
self:add(the.highScore)
181
139
love.mouse.setGrab(true)
182
140
love.mouse.setVisible(false)
189
147
self.gameStart = love.timer.getTime()
191
149
onUpdate = function(self, dt)
192
if false and the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
150
if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
193
151
local unseenRock = nil
194
152
while not unseenRock do
195
153
local rock = Rock:new{
229
187
onEndFrame = function(self)
230
the.interface.translate.x = the.player.x - the.app.width / 2 + the.player.width / 2
231
the.interface.translate.y = the.player.y - the.app.height / 2 + the.player.height / 2
233
188
if the.player.active then
234
189
self:updateScore()
237
192
draw = function (self, x, y)
238
193
View.draw(self, x, y)
239
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
194
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
241
196
updateScore = function(self)
242
197
local t = love.timer.getTime() - self.gameStart
246
201
the.score.text = string.format('Score: %d:%02d', m, s)
247
--the.score.y = the.player.y - the.app.height / 2 + the.player.height
248
--the.score.x = the.player.x - the.app.width / 2 + the.player.width
202
the.score.y = the.player.y - the.app.height / 2 + the.player.height
203
the.score.x = the.player.x - the.app.width / 2
250
--the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
251
--the.highScore.x = the.player.x - the.app.width / 2
205
the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
206
the.highScore.x = the.player.x - the.app.width / 2
273
228
math.randomseed(os.time())
275
230
self.view = GameView:new()
277
-- should fail silently if it can't go to fullscreen...
278
love.graphics.toggleFullscreen()
281
232
self.console:watch('VERSION', 'VERSION')
282
233
self.console:watch('updateTook', 'the.updateTook')
286
237
self.console:watch('the.app.height', 'the.app.height')
287
238
self.console:watch('num mirrors', '#the.mirrors.sprites')
288
239
self.console:watch('num rocks', '#the.rocks.sprites')
289
self.console:watch('num planets', '#the.planets.sprites')
290
240
--self.console:watch('drawTook', 'the.drawTook')
292
242
-- back off that dark overlay a bit
296
246
onUpdate = function (self, dt)
297
if not (DEBUG and the.console.visible) then
298
if the.keys:justPressed('q') then
300
elseif the.keys:justPressed('return') then
301
if the.keys:pressed('alt') then
302
love.graphics.toggleFullscreen()
304
self.view = GameView:new()
306
elseif the.keys:justPressed('f1') then
307
local ss = love.graphics.newScreenshot()
308
ss:encode('screenshot-' ..love.timer.getTime()..'.png')
309
elseif the.keys:justPressed('f11') then
310
love.graphics.toggleFullscreen()
247
if the.keys:justPressed('escape') then
314
251
update = function (self, dt)