146
147
self.gameStart = love.timer.getTime()
148
149
onUpdate = function(self, dt)
149
if love.timer.getTime() > self.lastRock + self.rockInterval then
150
if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
150
151
local unseenRock = nil
151
152
while not unseenRock do
152
153
local rock = Rock:new{
177
178
the.bullets:collide(the.rockColliders)
180
-- for _, mirror in ipairs(the.mirrors.sprites) do
181
-- if not mirror.of then
182
-- print('mirror:' .. inspect(mirror))
183
-- error('mirror OF NOTHING')
179
187
onEndFrame = function(self)
180
188
if the.player.active then
181
local t = love.timer.getTime() - self.gameStart
185
the.score.text = string.format('Score: %d:%02d', m, s)
186
the.score.y = the.player.y - the.app.height / 2 + the.player.height
187
the.score.x = the.player.x - the.app.width / 2
190
the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
191
the.highScore.x = the.player.x - the.app.width / 2
193
192
draw = function (self, x, y)
194
193
View.draw(self, x, y)
195
194
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
196
updateScore = function(self)
197
local t = love.timer.getTime() - self.gameStart
201
the.score.text = string.format('Score: %d:%02d', m, s)
202
the.score.y = the.player.y - the.app.height / 2 + the.player.height
203
the.score.x = the.player.x - the.app.width / 2
205
the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
206
the.highScore.x = the.player.x - the.app.width / 2
199
210
MenuScreen = View:extend {
224
235
self.console:watch('the.player.y', 'the.player.y')
225
236
self.console:watch('the.app.width', 'the.app.width')
226
237
self.console:watch('the.app.height', 'the.app.height')
238
self.console:watch('num mirrors', '#the.mirrors.sprites')
239
self.console:watch('num rocks', '#the.rocks.sprites')
227
240
--self.console:watch('drawTook', 'the.drawTook')
229
242
-- back off that dark overlay a bit