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Viewing changes to group.lua
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Committer:
Josh C
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Date:
2013-05-20 16:51:19 UTC
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Revision ID:
josh@9ix.org-20130520165119-mkjh7d9408e6ig0u
extract updating score. update score again when you calc high score -
should mitigate a bug I saw happen when thor played that put final score
+ high score out of sync
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added
removed
3
local origRemove = Group.remove
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function Group:remove(sprite)
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if sprite.onRemove then
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origRemove(self, sprite)
b'\\ No newline at end of file'