28
shortestVector = function(from, to)
30
if from.x < the.app.width / 2 or
31
from.x > the.bg.width - the.app.width / 2 or
32
from.y < the.app.height / 2 or
33
from.y > the.bg.height - the.app.height / 2 then
34
error('"from" coordinate out of bounds: X='..from.x..' Y='..from.y)
37
if to.x < the.app.width / 2 or
38
to.x > the.bg.width - the.app.width / 2 or
39
to.y < the.app.height / 2 or
40
to.y > the.bg.height - the.app.height / 2 then
41
error('"to" coordinate out of bounds: X='..to.x..' Y='..to.y)
45
-- normalize grid to account for mirror zones
46
local fx = from.x - the.app.width / 2
47
local fy = from.y - the.app.height / 2
48
local tx = to.x - the.app.width / 2
49
local ty = to.y - the.app.height / 2
54
if math.abs(tx - fx) < math.abs(tx - fx - (the.bg.width - the.app.width)) then
55
-- straight path is shorter
58
short.x = tx - fx - (the.bg.width - the.app.width)
62
if math.abs(ty - fy) < math.abs(ty - fy - (the.bg.height - the.app.height)) then
63
-- straight path is shorter
66
short.y = ty - fy - (the.bg.height - the.app.height)
69
return vector.new(short.x, short.y)
24
73
GameView = View:extend {
25
77
onNew = function (self)
87
the.storage = Storage:new{filename = 'scores.lua'}
89
if not the.storage.data.highScore then
90
print('initializing storage')
91
the.storage.data = {highScore = 0}
94
the.rockColliders = Group:new()
95
the.bullets = Group:new()
96
the.mirrors = Group:new()
97
the.rocks = Group:new()
36
100
image = 'data/stars3.png',
44
108
the.player = SpacePlayer:new{x=1366,y=768}
45
109
self:add(the.player)
47
self:add(Enemy:new{x=400, y=300})
111
--self:add(Enemy:new{x=400, y=300})
113
self:add(the.bullets)
114
self:add(the.rockColliders)
115
self:add(the.mirrors)
49
118
the.cursor = Cursor:new()
50
119
self:add(the.cursor)
121
the.score = Text:new{
122
width = the.app.width,
127
local hs = the.storage.data.highScore
131
the.highScore = Text:new{
132
width = the.app.width,
135
text = string.format('High Score: %d:%02d', m, s)
137
self:add(the.highScore)
52
139
love.mouse.setGrab(true)
53
140
love.mouse.setVisible(false)
141
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
55
143
--self:loadLayers('data/map.lua')
56
144
self.focus = the.player
57
145
--self:clampTo(self.map)
147
self.gameStart = love.timer.getTime()
149
onUpdate = function(self, dt)
150
if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
151
local unseenRock = nil
152
while not unseenRock do
153
local rock = Rock:new{
154
x = math.random(the.app.width / 2,
155
the.bg.width - the.app.width / 2),
156
y = math.random(the.app.height / 2,
157
the.bg.height - the.app.height / 2),
159
x = math.random(-300, 300),
160
y = math.random(-300, 300),
161
rotation = math.random(-7, 7)
163
scale = math.random() + 0.5
166
local rockToPlayer = util.shortestVector(rock, the.player)
167
if math.abs(rockToPlayer.x) > the.app.width / 2 + rock.width * rock.scale and
168
math.abs(rockToPlayer.y) > the.app.height / 2 + rock.height * rock.scale then
173
the.rocks:add(unseenRock)
175
self.lastRock = love.timer.getTime()
178
the.bullets:collide(the.rockColliders)
180
-- for _, mirror in ipairs(the.mirrors.sprites) do
181
-- if not mirror.of then
182
-- print('mirror:' .. inspect(mirror))
183
-- error('mirror OF NOTHING')
187
onEndFrame = function(self)
188
if the.player.active then
189
local t = love.timer.getTime() - self.gameStart
193
the.score.text = string.format('Score: %d:%02d', m, s)
194
the.score.y = the.player.y - the.app.height / 2 + the.player.height
195
the.score.x = the.player.x - the.app.width / 2
198
the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
199
the.highScore.x = the.player.x - the.app.width / 2
59
201
draw = function (self, x, y)
60
202
View.draw(self, x, y)
61
203
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
87
232
self.console:watch('the.player.y', 'the.player.y')
88
233
self.console:watch('the.app.width', 'the.app.width')
89
234
self.console:watch('the.app.height', 'the.app.height')
235
self.console:watch('num mirrors', '#the.mirrors.sprites')
236
self.console:watch('num rocks', '#the.rocks.sprites')
90
237
--self.console:watch('drawTook', 'the.drawTook')
239
-- back off that dark overlay a bit
240
self.console.fill.fill[4] = 75
93
243
onUpdate = function (self, dt)