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Viewing changes to shield.lua

  • Committer: Josh C
  • Date: 2013-05-18 00:09:56 UTC
  • Revision ID: josh@9ix.org-20130518000956-s9717aensfsq1b3c
fix double-removing sprites (and subsequent zombie mirror bullets).  
also lots of debug stuff.

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Shield = Tile:extend{
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   image = 'data/shield.png',
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   images = {
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      'data/shield3.png',
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      'data/shield2.png',
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      'data/shield1.png',
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      'data/shield.png'
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   },
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   strength = 5,
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   max = 5,
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   velocity = {rotation = 5},
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   setImage = function (self)
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                 if self.strength < 1 or self.strength == 5 then
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                    self.visible = false
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                 else
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                    self.visible = true
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                    self.image = self.images[self.strength]
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                 end
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                 -- special handling for strength = 0?  set alpha to 0?  fade?
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              end,
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   onHit = function (self)
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              self.strength = self.strength - 1
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           end,
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   onUpdate = function (self)
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                 self:setImage()
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                 self.x = self.ship.x - 16
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                 self.y = self.ship.y - 16
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                 if the.keys:justPressed('p') then
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                    self:onHit()
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                 end
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              end
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}
 
 
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